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  • CS:S Update notes

    What to post in this thread : Valve update information for Counterstrike Source, like this

    What NOT to post in this thread : Anything else. This thread is for information, not discussion.
    BFCL TF2 league admin

  • #2
    Re: CS:S Update notes

    Originally posted by http://www.steampowered.com/?area=news
    Counter-Strike: Source Update Available
    January 31, 2006, 3:03 pm · Alfred Reynolds
    An update to Counter-Strike: Source has been released. The update will be applied automatically when your Steam client is restarted. The specific change is:

    Counter-Strike: Source

    * The grasses and shrubs in cs_compound and de_port have been restored to their original state
    I hope the CS:S updater team don't die from exhaustion! :p

    As these maps aren't played on the servers (poo, I know), this patch is completely not relevant.

    Comment


    • #3
      Re: CS:S Update notes

      In-house update today:

      de_view added to both servers
      mapcycle updated for both servers
      maplist updated for both servers
      mapcycle and maplist backups created to prevent valve "fixing" them again :)
      BFCL TF2 league admin

      Comment


      • #4
        Re: CS:S Update notes

        VIP update. I'll get this done asap. I've highlighted the key benefits to us.

        The VIP Mod release seemed to go very well. Game-monitor reports that the VIP Mod is running on 360 servers tonight. Thank you to everyone installing and playing the VIP Mod!

        An update to the VIP Mod plugin is now available for download from http://downloads.punkassfraggers.com. This update fixes several bugs that have been reported and adds a couple requested features.

        If you have any problems, please drop by the forums and let us know your setup and what issue you seem to be having.

        Here's the change list:
        1.0.C (26 Feb 06)
        - fixed: round time elapsed but round doesn't end
        - fixed: map doesn't change when mp_maxrounds is reached
        - fixed: map doesn't change when mp_winlimit is reached

        - fixed: not always outputting the "Assassinated_The_VIP" log line
        - fixed: player who was VIP doesn't have knife/pistol after "mp_resrtgame" or Mani Warmup Period end
        - fixed: VIP doesn't have VIP skin if player switched from T last round
        - fixed: player who was VIP last round sometimes can't pick up weapons
        - fixed: VIP still has nightvision if player purchased it the previous round
        - fixed: VIP's USP ammo not always set to 12/12 on Linux servers
        - fixed: restricted mp5 can be bought with some keybinds
        - added: fire vip_escaped and vip_killed events for interaction with other plugins (requested by Mani)
        - added: don't choose a VIP if mani_warmup_in_progress equals 1
        - added: ignore bots when choosing VIP if human player is on CT and bots are set to defer to humans

        1.0.B (15 Feb 06)
        - initial release
        BFCL TF2 league admin

        Comment


        • #5
          Re: CS:S Update notes

          Originally posted by Steam
          March 01, 2006 (current release)

          Changes/Additions
          --------------------------------------------------------------------------------

          Added Leet and SAS player models
          Bug fixes
          --------------------------------------------------------------------------------

          Fixed players being able to run up very steep slopes for short distances
          Fixed low-violence models not animating properly
          W00t.


          Comment


          • #6
            Re: CS:S Update notes

            Originally posted by STEAM
            Steam Client, Source Engine and Half-Life 1 Engine Update Released
            March 13, 2006, 3:34 pm · Alfred Reynolds
            Updates to the Steam Client have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

            Steam Client

            * You can now join the Friends Beta via the Friends button inside of Steam.
            * The Steam hardware survey has been updated, with improved detection of graphics card hardware and sound card detection. Results are available here
            * Added System information help menu option which shows the hardware information detected for the survey
            * Fixed offline mode not working for users who account names that are all digits with leading zeros
            * Fixed actively preloading games showing as paused in the mini-games list
            * Fixed case where store page could become stuck displaying 'loading...' and never show a page


            Source & Half-Life 1 Engine

            * Enabled Friends beta
            * Fixed several cases where the server browser would not correctly handle filtering of mods


            Source Engine

            * Improved filesystem throughput - this fixes a bunch of stutter reports in Half-Life 2


            Counter-Strike

            * Fixed menuselect 10 exploit allowing players to spawn into game in spectator mode
            Judgment Day hath arrived!!!!!!!!!!!!!

            Comment


            • #7
              Re: CS:S Update notes

              Originally posted by STEAM
              Counter-Strike: Source and Earth 2160 Update Available
              April 12, 2006, 1:30 pm · Alfred Reynolds
              Updates to Counter-Strike: Source and Earth 2160 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

              Counter-Strike: Source

              * Added HDR lighting to de_dust
              * Resized some crates in de_dust to fix players being able to peek over them
              * Added GSG9 and Arctic player models
              * Improved lag compensation

              * Unified client and server player anims
              * Bot navigation files on disk are preferred over nav files embedded in bsps
              * Bots can use drop-down ladders
              Yay.

              Comment


              • #8
                Re: CS:S Update notes

                For those of you who want to see the new models:

                http://xs76.xs.to/pics/06153/Untitl223ed-1.jpg

                Comment


                • #9
                  Re: CS:S Update notes

                  I'm still waiting for that Hostage AI update.... been a year now.


                  - -

                  Comment


                  • #10
                    Re: CS:S Update notes

                    The root and source of our late troubles! (oh I love puns)


                    Originally posted by STEAM
                    Counter-Strike: Source, Half-Life 2, and Source Engine Updates Available
                    April 19, 2006, 4:15 pm · Greg Coomer
                    Updates to CS:S, HL2, and the Source engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

                    Counter-Strike: Source

                    * Removed FCVAR_ARCHIVE from cl_minmodels
                    * Added a workaround for linux servers sometimes being frozen after changelevel
                    * Linux dedicated server -condebug captures all console output now
                    * Fixed an exploit when joining a team that could spawn live spectators
                    * Fixed mp3 player advancing more than 1 song during level transitions


                    Half-Life 2

                    * Fixed bug where NPCs would ignore hintbrushes that should block line of sight


                    Source Engine

                    * Fixed really long game directories not being able to upload game statistics
                    * Fixed listen server host not being able to hear sounds from bsp .zip files
                    * Fixed demo smoother not being able to select samples in certain demo files
                    * Fixed partial-HDR exploit in DX7 allowing wireframe materials

                    Comment


                    • #11
                      Re: CS:S Update notes

                      de_view_update1 has replaced de_view on both servers. _update1 is the version that gives the terrorists a covered spawn area, preventing them from being sniped.

                      Download links in the SOP forum have been updated. The old map has been removed.
                      BFCL TF2 league admin

                      Comment


                      • #12
                        Re: CS:S Update notes

                        In house update. The following maps are now on server 1, but not in rotation.

                        de_coldfusion
                        cs_haste
                        cs_office_extreme_1
                        BFCL TF2 league admin

                        Comment


                        • #13
                          Re: CS:S Update notes

                          Originally posted by Steam
                          Source Engine Update Available
                          May 24, 2006, 6:45 pm Alfred Reynolds

                          Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

                          Graphics

                          Fixed occasional graphics artifact tearing run running on Nvidia 6800 hardware

                          Fixed mismatch of bumpmapped/non-bumpmapped surfaces in HDR

                          Fixed bug where mat_colorcorrection wasn't getting set properly on when running for the first time

                          Updated default configuration settings for some newer video cards

                          Fixed full-screen flicker bug when Alt-Tabbing out of fullscreen (particularly at high resolutions)


                          User Interface

                          Added progress bar state to print a description when the server changes levels

                          Show disconnect dialog when client connection times out

                          Fixed anti-aliasing on fonts

                          Fixed a memory leak in vgui

                          Fix for startup video not showing correctly if running fullscreen with desktop resolution less than or equal to 1024x768

                          Fixed bug where game would crash when taking a bug screenshot if the screen/window resolution was wider that 2048 pixels


                          Sound

                          Fixed sound initializing twice at startup in some cases

                          Optimized sound engine performance

                          Fixed a bug where machines without proper sound hardware and/or drivers would crash


                          SourceTV

                          Added SourceTV port and delay time to status output if SourceTV is active

                          Added new command net_status that shows more detailed information about total and average packet loss, latency, packets/sec and bandwidth

                          Added convar tv_autoretry 1 so relay proxies try to reconnect after connection crashed/timed out

                          Added convar tv_timeout to specify connection timeout limit in seconds

                          Improved spectator client dispatching, should be faster and balance better

                          Fixed SourceTV relays being unable to connect to sv_lan 1 servers

                          Fixed SourceTV servers reporting password restrictions

                          Fixed SourceTV bots joining game even if disabled

                          Fixed disappearing weapons in SourceTV

                          Fixed spectator chat not displaying on relay proxies

                          Fixed SourceTV crash during changelevel

                          Fixed command tv_record crashing relay proxies

                          Reduced SourceTV CPU requirements
                          Some cool stuff, but I really hope this isn't their big update they were planning.

                          Comment


                          • #14
                            Re: CS:S Update notes

                            In house update. The following maps are now on the server :

                            de_menace_final (added to rotation)
                            cs_shipping
                            cs_cluster
                            cs_harvest (new nav file)
                            cs_hideout
                            cs_italian-64
                            cs_nighttop
                            Last edited by Root; 07-03-2006, 05:34 PM.
                            BFCL TF2 league admin

                            Comment


                            • #15
                              Re: CS:S Update notes

                              In house update. The following maps are now on the server :

                              bhd_convoy
                              cs_italy_tactik2
                              cs_office2
                              cs_parkhouse
                              cs_velvet_elvis
                              cs_war_in_iraq
                              de_dahood
                              de_corse_beta

                              The following maps are now removed from the server :

                              cs_shipping
                              cs_smuggler
                              Last edited by Root; 07-03-2006, 05:55 PM.
                              BFCL TF2 league admin

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