If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
That's an extra rule that's a real pain in the butt to enforce. Regardless, most demolition maps have at least one bombsite that can be easily defended with no scout, and most have two.
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~
I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~
Feel free to quote me. ~
I think it's fun to communicate with who has the scout. And really, the scouter should be communicating a lot and teammates should be calling targets for the scouter. Instead of adding more firepower to the maps, communicate.
[Game rules, announcements, and SOPs ]
"The success of what we do depends upon people valuing the team over themselves." - Wulfyn
Tbh i would be happy if only one scout was allowed on any map no matter how big and open the map is. Firstly the scout is an awsumely deadly weapon and with only one you have to work harder to protect the man useing it and to set the scouter up in a position of worth. Secondly with one scout that your relying on, you have to be more in touch with him and he with you. And thirdly i vote defernately no to 2 scouts on harvest because then people will just sit around waiting for scouters to do the work rather than going for the objective.
"A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty."