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  • Partial kill points

    This is just a random musing...

    I have read on a few forum posts about people wanting to squeeze out extra points, etc and so on. Not that big an issue here at TG, of course - but
    I also have had several times been where I damaged multiple enemies without finishing any off (and I admit reaped the rewards of getting a kill due to doing 5 health to them).

    a) How hard would it be to try out a kill point decimal system? I got 1.84 kills!

    b) Does this impact some sacred stat keeping somewhere where people would care?

    c) Am I a crazy nut job (OK, I am, but on this issue specifically)

    d) Anyone else wondered about this?

    e) I just wondered if this might alleviate a little of the point whoring that occurs in a minimal fashion here...

    f) It might make me feel better about myself as a person (yeah.. i know.. you don't care LOL)

    g) Would be a more realistic portrayal of each person's contribution/score? I mean we already sort of do this by giving points for planting/defusing/rescuing.

    Just my $8 worth (hey... is that how much my membership is nowadays? I haven't been paying attention. If it is, does that mean I can't ask anymore questions this month?)

    I'm not really attached to this... It is just something I've wondered about multiple times.
    "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
    Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
    " Ednos


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  • #2
    Re: Partial kill points

    Well, I'm going to respond with the expected response...

    The only score that matters is your team score.

    For instance, I may be holding the scout and not fire a single shot in one round...but I'm constantly giving intel to my team on enemy movements and positions. There is no possible way to reflect this in the point system, but I still walk away from those kind of rounds with a lot of pride knowing where and how I contributed to my team's success.

    Kills and assisted kills are just one part of what goes into a successful team. We all know and have seen the guy that just runs off killing everything in his path, ends up with an outrageous k/d ratio, but still contributes nothing toward teamwork and communication. If I could, I'd remove any acknowledgement of kills in the point system and instead would rather it reflect contributions toward the team...but there really is no way to measure that accurately within the game system itself. Instead we rely on peers to pat each other on the back and do simple things like write up ribbon nominations so we can kick back with pride at the end of the day knowing we did a good job.
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    • #3
      Re: Partial kill points

      Yeah Sky I feel we should get rid of the singleplayer score all together so we don't have to worry about the killhunters as much. Just team score is all thats needed. We don't wanna run stats. If you play alongside certain people enough you know there score and what they do or do not bring to the team.



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      • #4
        Re: Partial kill points

        I've been working to modify the score to show more objective oriented points. There are some options for scoring though and looking into it.

        and what dog said. If you take notice, the successful team isn't the guys with the mad aiming skills on our server. It's the ones coming up with good plans and using communication and teamwork. Player presence withstanding of course.


        - -

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        • #5
          Re: Partial kill points

          Is it possible to totally eliminate scoring by kills so that only objective points are awarded? This would really motivate people to go for the objective and not the kills.
          Pyronoid |TG|





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          • #6
            Re: Partial kill points

            We need someone to write valve a letter to help us out. If we could do some of these things the game would most deffinatly change for the better.



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            • #7
              Re: Partial kill points

              Spar, if we left it up to Valve sure they'd eliminate the scoring system, but they would also find some new and creative way to break the game engine - Most likely in a way that forces the dev crew to completely rewrite the realism mod.

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              • #8
                Re: Partial kill points

                Originally posted by .tritone. View Post
                Spar, if we left it up to Valve sure they'd eliminate the scoring system, but they would also find some new and creative way to break the game engine - Most likely in a way that forces the dev crew to completely rewrite the realism mod.
                heh "crew" it's one guy :P

                It used to be possible to disable the scoreboard but it was a clientside thing and I think you can still do it on your end but the server can't do it for clients as they connect anymore. You can't make the scoreboard disappear but you can change how scores work.


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                • #9
                  Re: Partial kill points

                  hostage capture should be worth more so more people are motivated to capture them, or killing should only be worth a half point, and when the team wins, everyone should gain a point along with the team point, eliminating the score would be a pretty good idea, it seems lately, there are new people on during the non-night time play (before 6pm central or so) where when i log on, there are no T guarding hosties, or no CT anywhere near a bomb site, bomb is in front of the group going on a killing spree, and with one or two people on the server whos name rings a slight bell in the back of my mind, these people would kill half the opposing team, look at their score (which they do every half minute) and be like doublyouteeEff?!?!! why is my score 0... they would then leave and let the server get played like we like to play it..!!
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                  . . . .

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                  • #10
                    Re: Partial kill points

                    Yeah just team stats. We can only wish :(



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                    • #11
                      Re: Partial kill points

                      Originally posted by Skylark View Post
                      c) Am I a crazy nut job
                      ....Too easy.



                      Atomic Dog: Do it, hit it with a crowbar!
                      Delta: I don't have a crowbar.
                      Atomic Dog: Hit it with the dog!

                      Ednos: I just need to man up and get ready to have a testicle removed (which is what using Vista feels like)

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                      • #12
                        Re: Partial kill points

                        Originally posted by Vulcan View Post
                        I've been working to modify the score to show more objective oriented points. There are some options for scoring though and looking into it.

                        and what dog said. If you take notice, the successful team isn't the guys with the mad aiming skills on our server. It's the ones coming up with good plans and using communication and teamwork. Player presence withstanding of course.

                        Hey, I understand. I can't count the number of times I've sat in one place guarding an entrance/area that is never used by the opposing team. Again, it was a musing and I thought it was teamwork somewhat....

                        I mean, if you have a lot of people firing together, they would be sharing the points more than one person getting the point. Hey, I don't have a problem with moving more points toward objective or removing individual points ocmpletely. Perhaps have all points go together in a TEAM score somehow? (no idea if possible)
                        "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
                        Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
                        " Ednos


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