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  • Big Steam Update...

    ...is it, could it be..?

  • #2
    Re: Big Steam Update...

    YES!

    --Counter-Strike: Source

    Added map: de_prodigy

    Improved player movement against walls

    Improved choppy player movement when bouncing down slopes

    Purchase icon for defuser is shown

    Physics prop avoidance is scaled by the object's mass

    Detail prop fade distance can be controlled on a per-map basis with env_detail_controller

    Spectator GUI last mode is saved

    Added spectate player by name

    Grenades, weapons, etc., splash when they land in water

    Frag grenade deafness is delayed so the explosion is heard

    Fixed viewmodel lag

    Added consistency checking player model bounds

    Weapon reloads finish when the round restarts

    Autobuy and rebuy trigger a reload if you don't buy a primary weapon

    Rebuy doesn't drop pistols the player has picked up

    Dropped weapon ammo isn't lost if the player has another weapon using that ammo

    Re-added hostage hint messages

    Smoke grenade canisters fade out and are removed when smoke is dense

    Breakable glass is blown outward proportional to the damage recieved

    Soundscapes update for observers

    Fixed not being able to attach to ladder tops

    Misc fixes to spray import



    --Source Engine

    Fixed crash when trying to play an MP3 that doesn't exist or is an invalid format

    Fixed a crash when playing MP3 files with ID3 tags

    Fixed network being started early enough so UDP remote logging works

    World rendering optimizations

    Fixed problems with demo recording

    Added command "setinfo " to allow clients to add custom user info fields (creates a new cvar flagged as FCVAR_USERINFO)

    Enabled sv_downloadurl & sv_consistency on dedicated servers

    Fixed "kick " command via rcon if the name is surrounded by quotes

    Fixed bug in "logaddress_add" that wouldn't add the correct port if the port and address were surrounded by quotes

    Added "player_say" event for 3rd party plugins

    Fixed crash in dedicated servers when issuing a say before the map is run




    CS on the new de_prodigy anyone? :icon_smil

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    • #3
      Re: Big Steam Update...

      Wow!

      Prodigy is frickin' gorgeous! :icon_eek:

      Comment


      • #4
        Re: Big Steam Update...

        i love that map, can't wait to try it!

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        • #5
          Re: Big Steam Update...

          The TG server is being updated at the moment but anyone who wants to join:

          24.84.42.125:27017

          password: deranger

          ...is welcome to come look at this beautiful new map. :icon7:

          Comment


          • #6
            Re: Big Steam Update...

            Woo - Hoo !

            Comment


            • #7
              Re: Big Steam Update...

              The server has actually been updated for a while now, but there is an error with srcds with today's update which causes it to bind to the wrong IP address on the server.

              http://www.steampowered.com/forums/s...hreadid=208123

              That means that, until this error is resolved and Steam again updates, the address of the server is temporarily as follows:

              67.19.90.170:27017
              Steam Community? Add me. | Free Remote, Encrypted Backup

              Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

              Comment


              • #8
                Re: Big Steam Update...

                Dropped weapon ammo isn't lost if the player has another weapon using that ammo
                'Bout time! Maybe this will make it run better for me, too.

                Comment


                • #9
                  Re: Big Steam Update...

                  Originally posted by Wyzcrak
                  The server has actually been updated for a while now, but there is an error with srcds with today's update which causes it to bind to the wrong IP address on the server.

                  http://www.steampowered.com/forums/s...hreadid=208123

                  That means that, until this error is resolved and Steam again updates, the address of the server is temporarily as follows:

                  67.19.90.170:27017
                  Just need to change your network priority and it works fine.

                  Comment


                  • #10
                    Re: Big Steam Update...

                    Steam has updated the server again tonight to address the problem regarding the IP address. The CS:S server is now again using the correct IP.
                    Steam Community? Add me. | Free Remote, Encrypted Backup

                    Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

                    Comment


                    • #11
                      Re: Big Steam Update...

                      Has anyone noticed any difference in gameplay? Just wondering if the high ratio of head-shots due to hitbox problems have been addressed? I'm hoping the "Added consistency checking player model bounds" was it.
                      Twisted Firestarter
                      a.k.a |TG| Harkonian
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