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  • Tactical Counter-Strike: Rules

    Cing in another thread made reference to Dead Men Walking, a UK community much like our own. I looked them up.

    They don't have PCS. They have TCS. And you know what? They have rules, written for all to see. I propose we accept this ruleset and make it our own immediately, if only to have a common ground for all future discussions. Copy/paste/brand backwards on your butt so you can read it in the mirror, but read them one way or another.

    http://www.deadmen.co.uk/tcs_rules.php
    [volun2]
    NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
    Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality.
    <anmuzi> it is not permitted to have privacy or anonymity
    <LazyEye> yeah when I play on TG the server digs though my trash

    Arm yourself with knowledge: TG NS TF2 BF2

  • #2
    Re: Tactical Counter-Strike: Rules

    "Do not stray from your team unless it is as part of a planned team strategy. "

    Yes please! D:

    Comment


    • #3
      Re: Tactical Counter-Strike: Rules

      For the most part I am in total agreeance with these "TCS" rules, I even kinda like the name better :) . Anywho, maybe there could be a thing or two that we need more clarification on just for our TG purposes though. Like the part about TMs calling to rush the other bombsite and using whichever way they want. Dust2 for example. After most TMs die at B while were at A, can we run through their spawn to flank them? I certainly hope not, but through the middle tunnels, yes. The opposite is true for short A. But I am diggin the whole concept.
      We are the music makers,
      and we are the dreamers of the dream.
      Wandering by lone sea breakers,
      and sitting by desolate streams.
      World losers and world forsakers,
      for whom the pale moon gleams.
      Yet we are movers and the shakers of the world forever it seems.

      Comment


      • #4
        Re: Tactical Counter-Strike: Rules

        The problem with a written set of rules is that it's trying to put an objective standard on interpretive situations. If you wanted to make objective rules for PCS, you'd have to write so many if, but, then, when, unless, until, statements that it would just turn into a jibberish.

        Objective Oriented Teamplay is more of a mindset then anything else. I can give you a guideline of how to play, but it's up to you to evaluate the specific situation and act accordingly.

        Therefore, I'm definately against this.
        It's a game. Keep it real. Keep it fun.

        -Keith

        Comment


        • #5
          Re: Tactical Counter-Strike: Rules

          interesting... thats one word for it.. i think its the basics that we already have...
          *shrugs*
          -'~-,~-'~-Essence-Of-Judas-,~-~'-~,-
          "Real Me Scout"
          Pronunciation: 'skaut
          Etymology: from Middle French escouter to listen,
          1 : to explore an area to obtain information (as about an enemy)
          2 : to observe in order to obtain information or evaluate
          3 : to use rifle and pick off opposition
          4 : to watch for openings in defense for bomb run
          5 : headshot

          Comment


          • #6
            Re: Tactical Counter-Strike: Rules

            Items 3 thru 10 should be copied imho. I can't see anything in those points that contradicts the way we want people to play. This is why I'm in favour of having a password restricted server, and a public server. These sorts of rules are absolutely necessary for the run and gun types we get, but not necessary for those who want to play PCS. None of these points are overly long, and not much would need to be added to keep the masses in line.

            By nature I'm someone who enjoys PCS. In my time playing on TG, I was pulled up exactly once by an admin, and I complied with their instruction. I've seen other people like that on the server, and I would imagine we want these people to stay.

            Unfortunately for many of the others, it does take a list of rules, and it takes hard boundaries. I would imagine as the CS part of TG grows, there will be enough supporting members to justify more game servers. I would personally like to see them passworded except one, which it has been suggested by others, used as a training ground or vetting process. I don't have a problem with regular people getting access to the passworded servers, and I'm more than happy to spend most of my CS time on the public server should we go down that route.

            Root
            BFCL TF2 league admin

            Comment


            • #7
              Re: Tactical Counter-Strike: Rules

              same here root!!
              same here!
              -'~-,~-'~-Essence-Of-Judas-,~-~'-~,-
              "Real Me Scout"
              Pronunciation: 'skaut
              Etymology: from Middle French escouter to listen,
              1 : to explore an area to obtain information (as about an enemy)
              2 : to observe in order to obtain information or evaluate
              3 : to use rifle and pick off opposition
              4 : to watch for openings in defense for bomb run
              5 : headshot

              Comment


              • #8
                Re: Tactical Counter-Strike: Rules

                Originally posted by K2_the_Turtle
                The problem with a written set of rules is that it's trying to put an objective standard on interpretive situations. If you wanted to make objective rules for PCS, you'd have to write so many if, but, then, when, unless, until, statements that it would just turn into a jibberish.

                Objective Oriented Teamplay is more of a mindset then anything else. I can give you a guideline of how to play, but it's up to you to evaluate the specific situation and act accordingly.

                Therefore, I'm definately against this.
                Did you even click the link?
                [volun2]
                NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
                Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality.
                <anmuzi> it is not permitted to have privacy or anonymity
                <LazyEye> yeah when I play on TG the server digs though my trash

                Arm yourself with knowledge: TG NS TF2 BF2

                Comment


                • #9
                  Re: Tactical Counter-Strike: Rules

                  Originally posted by EssenceOfJudas
                  interesting... thats one word for it.. i think its the basics that we already have...
                  *shrugs*
                  What's NOT in there is just as important as what is. It doesn't say anything about boundaries, it doesn't call rushers rulebreakers, it doesn't say that moving off the second floor of whatever map is a no-no punishable by kicking or worse.
                  [volun2]
                  NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
                  Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality.
                  <anmuzi> it is not permitted to have privacy or anonymity
                  <LazyEye> yeah when I play on TG the server digs though my trash

                  Arm yourself with knowledge: TG NS TF2 BF2

                  Comment


                  • #10
                    Re: Tactical Counter-Strike: Rules

                    Originally posted by K2_the_Turtle
                    The problem with a written set of rules is that it's trying to put an objective standard on interpretive situations. If you wanted to make objective rules for PCS, you'd have to write so many if, but, then, when, unless, until, statements that it would just turn into a jibberish.

                    Objective Oriented Teamplay is more of a mindset then anything else. I can give you a guideline of how to play, but it's up to you to evaluate the specific situation and act accordingly.
                    quoted for truth

                    Comment


                    • #11
                      Re: Tactical Counter-Strike: Rules

                      Originally posted by Pokerface
                      Did you even click the link?
                      I was at work when I posted originally and in a hurry. Sorry if it came out abrupt or rude.
                      It's a game. Keep it real. Keep it fun.

                      -Keith

                      Comment


                      • #12
                        Re: Tactical Counter-Strike: Rules

                        I'm with Random Guy how he quoted about the "mindset" aspect of it.

                        But, I'm definately not against this whole thing.
                        We are the music makers,
                        and we are the dreamers of the dream.
                        Wandering by lone sea breakers,
                        and sitting by desolate streams.
                        World losers and world forsakers,
                        for whom the pale moon gleams.
                        Yet we are movers and the shakers of the world forever it seems.

                        Comment


                        • #13
                          Re: Tactical Counter-Strike: Rules

                          dMw all got their start at N42. Tea Leaf, Sadako and a lot of them learned to play here and eventually branched-out with their own "PCS" server that they call TCS. N42 guidelines were good enough to spawn a whole other community back then I don't see why PCS concepts are so difficult for people to understand now, I really don't. Back then people learned by watching and sticking with their team, there was a whole lot more communication in general and this helped. A smattering of convoluted rules will get you nowhere in teaching the PCS philosophy, Turtle is absolutely right.

                          Comment


                          • #14
                            Re: Tactical Counter-Strike: Rules

                            Originally posted by K2_the_Turtle
                            I was at work when I posted originally and in a hurry. Sorry if it came out abrupt or rude.
                            It didn't come out abrupt or rude, but if you didn't click the link, you kind of missed the point of the thread and really shouldn't be posting.

                            I've been hounding the admins to get rules written down so both player and admin alike have something concrete to which they can refer when questions about the TG playing style arises. Cing has told me numerous times that he doesn't want to write them, and has told me (or anyone else who pleases) to go ahead and do so. dMw did, and they did a great job of laying the foundation of what TCS is while still leaving room for the nuances everyone seems to be clinging so darn hard to.
                            [volun2]
                            NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
                            Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality.
                            <anmuzi> it is not permitted to have privacy or anonymity
                            <LazyEye> yeah when I play on TG the server digs though my trash

                            Arm yourself with knowledge: TG NS TF2 BF2

                            Comment


                            • #15
                              Re: Tactical Counter-Strike: Rules

                              TG CS:S

                              Server 1: PCS Public - Child PCS.
                              Server 2: PCS Private - Adult PCS
                              Server 3: TCS Public - Most ages welcome!

                              If there's no third server i'd say leave 1 and 2 as they are - pending whatever that is that they are - and if if, there was a third server try TCS out on it.

                              the Deadmen had a source server for a while, but i think they're more into cs:cz than source and concentrated on that.

                              Comment

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