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  • Update to CS

    Well it looks like they're throwing in De_train in the update and fixing the radar as well! I'm personally excited to see cs_compound, de_train not so much.

    radar map though woot!


    - -

  • #2
    Re: Update to CS

    de_train is a great map. I'm glad they're including it. What are they doing with the radar?

    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

    Comment


    • #3
      Re: Update to CS

      Originally posted by Tempus
      de_train is a great map. I'm glad they're including it. What are they doing with the radar?
      They're adding location information. Think how NS labels areas as you walk through them.... now put that information under the radar circle.

      They do that for CS:CZ, if you've ever had the opportunity to play that.
      [volun2]
      NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
      Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality.
      <anmuzi> it is not permitted to have privacy or anonymity
      <LazyEye> yeah when I play on TG the server digs though my trash

      Arm yourself with knowledge: TG NS TF2 BF2

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      • #4
        Re: Update to CS

        Ah, cool.. Now, if they'll let me click on a blip on the radar so that I can slay rushers I'll be VERY impressed.. :)

        3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

        Comment


        • #5
          Re: Update to CS

          Can't wait! Hopefully they will throw a new model at us!!



          A good man stands up for himself. A great man stands up for others.

          Comment


          • #6
            Re: Update to CS

            Train?! OMG THANKS VALVE!!!


            (I love that map! :D)


            Comment


            • #7
              Re: Update to CS

              nooooo!!! no train!!! it's all about cs maps...!!!!!..

              ..
              ..

              and de_chateau ;P

              Comment


              • #8
                Re: Update to CS

                Well... I got the update... then I couldn't join the server because it was forcing consistency in some file...

                Server is enforcing consistency for this file: models\weapons\w_c4_planted.mdl
                |TG-12th| asch
                sigpic

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                • #9
                  Re: Update to CS

                  It's updating now! Says it will take 123 minutes... We'll see.. :(

                  Hopefully the servers will be updated by then,, :D

                  Sigh... Mostly bot fixes... :(

                  Counter-Strike: Source

                  New hostage resuce map cs_compound

                  Added Source version of de_train

                  Upgraded version of the CT player model

                  Location names are shown in radio/team chat, and under the radar

                  Server tickrate can be specified with -tickrate

                  Added radio command aliases

                  Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team – useful for humans vs bots)

                  Added new “match” mode for bot_quota -- If bot_quota_mode = “match”, bot count = (human count) * bot_quota

                  Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)

                  Bots are balanced before humans with mp_autoteambalance

                  Bots can open simple +use doors

                  Bots change their names to match the prefix when bot_prefix changes

                  Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana

                  Bots won’t throw grenades if something is blocking their throw

                  Bots are better at only breaking objects that are in their way

                  Fixed bug where a bot occasionally “dithered” rapidly between two or more targets without firing
                  bot_kick and bot_kill console commands use the bot's base name without the bot_prefix
                  de_piranesi - bots avoid the breakable crates better.

                  A bomb exploding just as the round restarts no longer kills players at the start of the next round

                  Grenades being thrown when the player dies no longer disappear

                  Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality

                  Players’ arms and hands can be hit by bullets now

                  Target ID font is proportional, and it doesn't resize incorrectly after a resolution change

                  Overviews don't show player locations when mp_fadetoblack is on

                  Players with spaces in their names can be selected in the spectator GUI

                  Observers can change their name at round restart

                  Throwing a grenade right at round restart no longer results in holding a “ghost” grenade viewmodel at respawn

                  3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

                  Comment


                  • #10
                    Re: Update to CS

                    New model, WOOT!!



                    A good man stands up for himself. A great man stands up for others.

                    Comment


                    • #11
                      Re: Update to CS

                      Dangit!!! Just when I was getting used to the old models.............

                      The Muffin Man

                      Comment


                      • #12
                        Re: Update to CS

                        is it paris hilton?

                        Comment


                        • #13
                          Re: Update to CS

                          The new CT model is horrible IMO.

                          3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

                          Comment


                          • #14
                            Re: Update to CS

                            shaddup tempus....they r0x0rZ!!!

                            Comment


                            • #15
                              Re: Update to CS

                              30 minutes to download an update and all I get is the CT team replaced by the New England Patriots.....

                              Comment

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