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I always knew that, you can see it, and others that know it do very well. It's ridiculous. One of the reasons why i can't stand the mechanics of the game atm. I play through it but it's still frustrating as hell.
If you read the article linked to by Twisted, there it says that compensation is not needed.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
With my current cs config (set for cable internet) I tried what the video suggesting using a listen server and I could verify the "problem" but only when close-range circle strafing.
It says nothing about playing on a properly set up internet server. As far as I can tell the lag compensastion was working perfectly considering I did not change any server settings (ie to local-connection values).
To my knowledge valve uses the best lag compensation methods for internet play of any game.
Note that the video refers to a server they themself hosted, with only one bot. This results in absolutely no lag, only computer slowdown. The hitboxes are compensation for lag - you ever see everyone with an honest 5 ping? No, so there is lag. Hence the hitboxes situation.