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  • de_clan_mill_beta

    Didn't see this map thread started yet, and this is a pretty fun map too. Requires planning by T's.


    - -

  • #2
    Re: de_clan_mill_beta

    Originally posted by Vulcan
    Requires planning by T's.
    You mean I have to actually think? Sounds good, will try it out soon enough.
    |CS:S Development Team|

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    • #3
      Re: de_clan_mill_beta

      I liked this map a lot.

      Comment


      • #4
        Re: de_clan_mill_beta

        This map used to be in 1.6, and it was a good map then. i'm not sure of all the differences between clan_mill and clan_mill_beta, but the main one is beta looks a whole lot nicer. (Got grass instead of concrete)

        With 2 sites either side of the map, with A having 3 routes to it and B 2, both with sewer approaches makes for an interesting map with quite a few combinations of attacks.

        i like it.

        Comment


        • #5
          Re: de_clan_mill_beta

          Random question, but with all these maps, how come the same ones keep coming up (prodigy, miltia, aztec, harvest, etc...)?

          Comment


          • #6
            Re: de_clan_mill_beta

            cause they are in the rotation, new ones aren't. they are just on the server.

            Comment


            • #7
              Re: de_clan_mill_beta

              Haha owned Mateo :P

              We are still rooting out maps though, and it is quite fun.

              Comment


              • #8
                Re: de_clan_mill_beta

                Originally posted by TG_Mateo
                Random question, but with all these maps, how come the same ones keep coming up (prodigy, miltia, aztec, harvest, etc...)?
                Because too many members find it too hard to ask admins to change to new maps. ;)

                I'm drafting new map rotations for both servers at the moment. They are going to have independant rotations, so that only the best compounds, ahem, maps are on server 2.

                Root
                BFCL TF2 league admin

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                • #9
                  Re: de_clan_mill_beta

                  Originally posted by Root
                  Because too many members find it too hard to ask admins to change to new maps. ;)

                  I'm drafting new map rotations for both servers at the moment. They are going to have independant rotations, so that only the best compounds, ahem, maps are on server 2.

                  Root
                  NEW ROTATION:

                  1. cs_Compound
                  2. cs_compound
                  3. cs_compound_2

                  ????

                  Comment


                  • #10
                    Re: de_clan_mill_beta

                    Originally posted by AzzMan
                    NEW ROTATION:

                    1. cs_Compound
                    2. cs_compound
                    3. cs_compound_2

                    ????
                    9vs going to be pissed....

                    But you forgot the compound look alike, cs_harvest ;)
                    |CS:S Development Team|

                    Comment


                    • #11
                      Re: de_clan_mill_beta

                      Originally posted by AzzMan
                      3. cs_compound_2
                      Yeah baby :row__577:

                      Root
                      BFCL TF2 league admin

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                      • #12
                        Re: de_clan_mill_beta

                        ANNDDD For all the nonbelievers:


                        de_compound_beta_1

                        Comment


                        • #13
                          Re: de_clan_mill_beta

                          Originally posted by SkidMark
                          Originally posted by Azzman
                          NEW ROTATION:

                          1. cs_Compound
                          2. cs_compound
                          3. cs_compound_2

                          ????
                          9vs going to be pissed....

                          But you forgot the compound look alike, cs_harvest ;)
                          If that were the rotation, it really wouldn't bother me. Honestly, it wouldn't.

                          How could it, when i'd be playing BF2..? :row__587:

                          Comment


                          • #14
                            Re: de_clan_mill_beta

                            You'd pay out 30 just to get owned in a game, when you already have a copy of CSS? Seems like an awful waste of money. Still, I'll ask a BF2 mapper to port compound and harvest over to BF2 just in case :icon_razz

                            Root
                            BFCL TF2 league admin

                            Comment


                            • #15
                              Re: de_clan_mill_beta

                              Thats just cruel guys, although, I like the idea :D. compound compound compound compound compound compound compound compound compound compound compound compound compound compound compound compound compound compound compound compound = t3h 0\/\/|\|z0rz r0+4+!0|\|!!!?!!!111!11

                              Either way, I enjoyed playing on this map when we did, it is a hell of a lot better than regular clan_mill though, which is simply a bore to my eyes.

                              |CS:S Dev Team|



                              root: I do it to
                              steve: OMG
                              steve: TOO
                              root: ****ing hell
                              root: Spelling nazi down! MEDIC!

                              Go ahead, you know you all envy me, I corrected root's grammar :D

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