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  • de_spirits

    I've just had a run through on this map, and it looks pretty cool.

    There seems to be a bug - there's a ladder which appears to go up to the roof, but you can't climb it.
    BFCL TF2 league admin

  • #2
    Re: de_spirits

    I don't think you're supposed to be able to get to the roof- it might have been a planned idea, but from the looks of it, Source would explode it Xj2 tried adding anything more to it. We just had a runthrough with about 5-6 people depended on the time- I love this map to death. If you go outside, Nightvision is actually useful. I think this is the only map ON TG where it is. I love how many entry points there are, this is a huge advantage for the t's, I know, but I have a feeling its going to make the map last a lot longer without going stale. I think this map might supplant aaa for me as the uuber de_map.

    I give this map a pwn out of five.

    PS, I have a new favorite hiding place in bombsite A, expect to get wtf'd from it quite a bit ^^


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    • #3
      Re: de_spirits

      I don't think you're supposed to be able to get to the roof- it might have been a planned idea, but from the looks of it, Source would explode it Xj2 tried adding anything more to it.
      Bingo :D

      I did toy with the idea very early on but the visibility a player would have from up the towers would easily give you a framerate in the single figures, plus I had to seal the church off with areaportals which are.... never mind, it was just a no-no ;) The ladders were put there to make it look like there was a plausible way to get into the towers for realisms sake, but judging by the number of people who are getting confused by it, it was a bad design decision on my part, sorry!

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      • #4
        Re: de_spirits

        Originally posted by Xj2
        Bingo :D

        I did toy with the idea very early on but the visibility a player would have from up the towers would easily give you a framerate in the single figures, plus I had to seal the church off with areaportals which are.... never mind, it was just a no-no ;) The ladders were put there to make it look like there was a plausible way to get into the towers for realisms sake, but judging by the number of people who are getting confused by it, it was a bad design decision on my part, sorry!

        Hehe, no problem. Would an indoor balcony be too much to ask for a later version, or would source still splode? You know, going around the outside of the pillars? Sorta like the Mansion in GunZ if you've ever played that.


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        • #5
          Re: de_spirits

          We played this again last night to a crowd that seemed to really enjoy it. Any chance of getting this puppy on the regular rotation?



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          • #6
            Re: de_spirits

            Originally posted by whistler's mother
            We played this again last night to a crowd that seemed to really enjoy it. Any chance of getting this puppy on the regular rotation?

            Indeed I was there .. Great map man...:row__577: love the layout and the sheer range of the firing lines and even the "choke points" are huge lol

            Great map

            +rep for you :D
            Dizlor


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            • #7
              Re: de_spirits

              Originally posted by Xj2
              Bingo :D

              I did toy with the idea very early on but the visibility a player would have from up the towers would easily give you a framerate in the single figures, plus I had to seal the church off with areaportals which are.... never mind, it was just a no-no ;) The ladders were put there to make it look like there was a plausible way to get into the towers for realisms sake, but judging by the number of people who are getting confused by it, it was a bad design decision on my part, sorry!
              At least throw some bells up there for musical sport ;)
              ~~ Veritas simplex oratio est ~~
              No matter how far a wizard goes, he will always come back for his hat. --T. Pratchett

              <---- You know you're getting old when you rely on your forum meta-data to remind you how old you are.

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              • #8
                Re: de_spirits

                By the way, I see this map already is in the rotation. Umm, my bad?



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                • #9
                  Re: de_spirits

                  shhh whistler i snuck it in there..

                  So is it worthy? I've taken it out till it's approved.
                  Last edited by Vulcan; 02-06-2006, 11:17 AM.


                  - -

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                  • #10
                    Re: de_spirits

                    yea, it's a kick ass map




                    All I ask for is communication

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                    • #11
                      Re: de_spirits

                      Originally posted by Vulcan
                      So is it worthy? I've taken it out till it's approved.
                      Yeah. It's big, and has lots of routes, so its difficult for both teams. A slow approach is favored, although I have see a B rush work with the right teamwork. Defintitely a PCS map.

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                      • #12
                        Re: de_spirits

                        I like the map...very big...I think it was Josh said that it was one of the only maps where the scout works really well inside of a building...LOL!!

                        Once everyone gets used to it I think it would be great to play more often...



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                        • #13
                          Re: de_spirits

                          I love this map too.

                          We need more maps where there are more than 2 or 3 set routes. For example, italy: middle stairs, long hallway, apartments

                          Thats what makes maps like this and kismayo ideal for TG

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