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  • map ideas

    de_canals FAILGood map except ONLY ONE BOMB SITE! FAIL!
    http://www.fpsbanana.com/maps/58198

    de_cloak may be too small
    http://www.fpsbanana.com/maps/56618
    good looking, clean radar with map image
    map looks nice, clean and well done. Lots of paths/routes between sites and spawns.
    3 bomb sites
    problem: map is small. 10 second run for Ts to get to one site. That MIGHT be a deal breaker. We might have to play test it to see. With just 7 on each side, it might be OK.

    cs_newoffice maybe with changes
    http://www.fpsbanana.com/maps/58711
    OK map
    problems: all 4 hostages in same place. Same location has a LOT of guns and grenades. 4 aks and 4 m4s. These would have to be removed.
    multi floor office, the hosties and guns are all on the top floor. Interesting.. has possibilities, but we would need to seperate hostages and remove those guns.

    de_altepa Maybe, lacks detail/depth
    http://www.fpsbanana.com/maps/57366
    Not too bad. One of those lots of stones, lots of wooden boxes ruiny kind of maps.

    de_canals FAILGood map except ONLY ONE BOMB SITE! FAIL!
    http://www.fpsbanana.com/maps/58198

    de_cloak may be too small
    http://www.fpsbanana.com/maps/56618
    good looking, clean radar with map image
    map looks nice, clean and well done. Lots of paths/routes between sites and spawns.
    3 bomb sites
    problem: map is small. 10 second run for Ts to get to one site. That MIGHT be a deal breaker. We might have to play test it to see. With just 7 on each side, it might be OK.

    cs_newoffice maybe with changes
    http://www.fpsbanana.com/maps/58711
    OK map
    problems: all 4 hostages in same place. Same location has a LOT of guns and grenades. 4 aks and 4 m4s. These would have to be removed.
    multi floor office, the hosties and guns are all on the top floor. Interesting.. has possibilities, but we would need to seperate hostages and remove those guns.

    de_altepa Maybe, lacks detail/depth
    http://www.fpsbanana.com/maps/57366
    Not too bad. One of those lots of stones, lots of wooden boxes ruiny kind of maps.



    I'll look at some more later.. I downloaded a bunch, just ahve to look through.
    "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
    Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
    " Ednos


    sigpic





  • #2
    Re: map ideas

    We're probably better off waiting to see what changes in Newoffice when the second version is released. Supposedly it will fix up the FPS problems in all the exterior locations.

    Shouldn't these be in single threads though?

    Comment


    • #3
      Re: map ideas

      Lies!

      Yeah, if we think one of these is actually worthy, then sure. I'll take care of that now.
      "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
      Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
      " Ednos


      sigpic




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