Announcement

Collapse
No announcement yet.

cs_newoffice

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • cs_newoffice

    cs_newoffice_final maybe with changes
    http://www.fpsbanana.com/maps/70019
    OK map
    problems: all 4 hostages in same place. Same location has a LOT of guns and grenades. 4 aks and 4 m4s. These would have to be removed.
    multi floor office, the hosties and guns are all on the top floor. Interesting.. has possibilities, but we would need to seperate hostages and remove those guns.

    Originally posted by Assault9 View Post
    We're probably better off waiting to see what changes in Newoffice when the second version is released. Supposedly it will fix up the FPS problems in all the exterior locations.
    Oh sure.... let's just take the EASY way out and have maps that are working... Who here doesn't love maps that are all messed up?








    Wow... silence. Gotta love that.
    Last edited by Vulcan; 11-17-2008, 05:58 PM.
    "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
    Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
    " Ednos


    sigpic





  • #2
    Re: cs_newoffice

    The final version of this one has been released just a few days ago:

    http://www.fpsbanana.com/maps/70019

    Comment


    • #3
      Re: cs_newoffice

      Yea I downloaded the final but havent tryed it yet im about to give it a try ill post what I think.
      |TG| Plude220

      Comment


      • #4
        Re: cs_newoffice

        Ok I tested the map out and I like it alot its a big map but for it to work on the server we would have to get rid of the stock pile of weapons at T and CT spawn, Also thier are 4 levels to the building Ts spawn on the 4th floor all the hosties are on the 4th floor this would just cause the Ts to hunker down on 4th floor and cts would have little chance of rescueing any.
        So I say move one set to 2nd or 3rd floor preferably 3rd floor that would even things out.

        So if assault would be so kind:row__537:
        1.get rid of weapons at spawns
        2.move the left hostie set to 3rd floor

        Im talking about the final version just to make sure.
        |TG| Plude220

        Comment


        • #5
          Re: cs_newoffice

          OK.. I like the map in general
          Before I talk more:

          PROBLEM: Lots of guns just sitting in both spawns. INCLUDING auto sniper rifle in T area. Lots of nades, 2 paras in T area, etc...

          Unless we can move/remove these items (lots of nades and stuff), then this map might be declared broken.. don't know. I suppose it wouldn't be so bad without the sniper rifle. It would be equal for both sides having weapons available. See what Vulcan or others think.

          Other than that:
          4 hostages. All on top floor. 2 sets far apart, but I think it could be cooler if 1 or 2 were on the next floor down or something.

          so move 2 hostages down a floor or whatever + remove guns = good map.

          If we do those 2 things, I'd give it the Skylark seal of approval.
          "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
          Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
          " Ednos


          sigpic




          Comment


          • #6
            Re: cs_newoffice

            If we get the greenlight for this one to go on the server, I'll get cracking on the changes this week. If there's a specific room you guys want the hostages moved to post up a screenie.

            Comment


            • #7
              Re: cs_newoffice

              how about an overview?

              This is also b1 of his map. You should contact the mapper before making changes!


              - -

              Comment


              • #8
                Re: cs_newoffice

                The map has a overview and we are talking about the final version I guess we could ask first but we are not really changing the map itself just removing weapons and moving hosties If we was to make real changes to the map I would say ask first.
                |TG| Plude220

                Comment


                • #9
                  Re: cs_newoffice

                  Overview of map


                  Move this set on 4th floor

                  To this location on 3rd floor


                  I found this to be the best location for the second set.
                  |TG| Plude220

                  Comment


                  • #10
                    Re: cs_newoffice

                    Originally posted by Plude220 View Post
                    The map has a overview and we are talking about the final version I guess we could ask first but we are not really changing the map itself just removing weapons and moving hosties If we was to make real changes to the map I would say ask first.
                    The map is not in the final version and hence why we could talk to the mapper and ask him to tailor the map first, failing that we wait till he releases the final and then edit. Assuming the map is even worthy of the PCS server.


                    - -

                    Comment


                    • #11
                      Re: cs_newoffice

                      Vulcan - the 2nd post is the link to the final version. But we could still talk to him about it.
                      "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
                      Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
                      " Ednos


                      sigpic




                      Comment


                      • #12
                        Re: cs_newoffice

                        Originally posted by Vulcan View Post
                        Assuming the map is even worthy of the PCS server.
                        Ive found that the only real way to know if the map is going to work on the server is to get it on the server and test it with a full group most of the time one person can test a map and it may seem like it will work but once it gets on the server we find out it wont kinda like de_subway.

                        But yea assault posted the Final version.
                        |TG| Plude220

                        Comment


                        • #13
                          Re: cs_newoffice

                          I would still like to see this map on the server I tryed to find the maker but he doesnt have a email listed.
                          |TG| Plude220

                          Comment


                          • #14
                            Re: cs_newoffice

                            ok didn't see the second final version posted. I pushed it up to the first post.

                            The map look good from here, so let's get a version for the server.


                            - -

                            Comment


                            • #15
                              Oh my god!

                              Hi everybody!
                              I'm zzdd, the author of cs_newoffice_final!
                              I'm glad that you have appreciated my map.
                              I see that you got some editing requests... ^^
                              Well I can recompile map with new requests changes..
                              but why don't you like hossies placement and weapons at spawn?

                              Have a nice day

                              Comment

                              Connect

                              Collapse

                              TeamSpeak 3 Server

                              Collapse

                              Advertisement

                              Collapse

                              Twitter Feed

                              Collapse

                              Working...
                              X