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  • cs_mansion

    Turns out I have a copy of this for source. I'll put it on the server asap.

    Root
    BFCL TF2 league admin

  • #2
    Re: cs_mansion

    Added now - map name is cs_mansion

    Looks like NVG's could be a big must have item on this map, as the CT's can turn a lot of lights off. The map can be quite dark anyway in places. The good news, is that the hostage AI can handle exfiltration via the tunnel route.

    All in all, this map looks good. The only real disappointment is that the old 1.6 version had lots of bushes in the front garden which could be used for concealment (and cover IIRC). Now the mansion is almost immediately inside the gate. Perhaps I'll be able to find a better version, but in the mean time, I think this one will be ok.

    Root
    BFCL TF2 league admin

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    • #3
      Re: cs_mansion

      yeah! root was easy to hit when passing by windows, better pack alot of smokes if your going to circul around the building

      Comment


      • #4
        Re: cs_mansion

        I'm going to find another version. I got a headache due to the lighting on this map.

        Root
        BFCL TF2 league admin

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        • #5
          Re: cs_mansion

          i take that back root is just easy to kill period :)

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          • #6
            Re: cs_mansion

            Originally posted by D'Tek
            i take that back root is just easy to kill period :)
            A post from D'Tek without anything spelled wrong? We should mark this on the calendar.

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            • #7
              Re: cs_mansion

              Grammar still needs help, though..

              3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

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              • #8
                Re: cs_mansion

                Originally posted by Tempus
                Grammar still needs help, though..
                Baby steps, Tempus, baby steps. First spelling, then we'll see if he can put together a gramatically correct sentence.

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                • #9
                  Re: cs_mansion

                  Haha I think his big problem is PUNCUSTION

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                  • #10
                    Re: cs_mansion

                    Originally posted by Buck Fush
                    A post from D'Tek without anything spelled wrong? We should mark this on the calendar.
                    Positive rep right there :)

                    EDIT: Not for Buck, mind you ;)

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                    • #11
                      Re: cs_mansion

                      Originally posted by Karkianman101
                      Not for Buck, mind you ;)
                      First n1nja, now kark. I'm just Team E's whipping boy. :P

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                      • #12
                        Re: cs_mansion

                        Must be Bush supporters.

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                        • #13
                          Re: cs_mansion

                          Wowee, this went off-topic quick :P

                          Anyways, I got a headache too. Must be all the dark areas, really hurts my eyes sometimes. Not to mention I kept running into stuff I couldn't see...

                          'Course, I played this with bots, and they rush like there's no tomorrow.

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                          • #14
                            Re: cs_mansion

                            Wow. Root put a better version up, and I must say I LIKEY. Flashes, smoke, HE, and even Nightvision ALL have MAJOR uses here. You have people with nv hunting people without. Whether or not to turn on flashlight is big. Lights can be turned on and off, and hostages are in 4 seperate rooms, 2 on top, 1 on bottom, and 1 in the basement with a sewer leading to CT spawn. I LOVE it!

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                            • #15
                              Re: cs_mansion

                              not sure if you found another version of mansion but the one on the server sucks, "cs_mansion"


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