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  • cs_apartments

    Ok Personaly i like this map it provides a very challenging experience for the CT's with lots of choke holds for the T's to capture and really trys the most co-ordinated team as a group of us found out the other night.

    However there have been some surgestions that i feel could add to this map.

    Firstly: There is a door in the garage that backs onto the under-passage between atrium and courtyard. This is not usable at the moment and there seems to be no reason that the map maker wouldnt be able to exchange it from a static prop to a working door.

    Secondly: The gate on the far right side of the map between the street and the courtyard is also static and would be a nice addition for assaulting on the courtyard, and also for extracting the hostages from the building If it was a working gate.

    If anyone has any other surgestions for this map then please do post them and we can discuss in further.



    "A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty."
    Winston Churchill

  • #2
    Re: cs_apartments

    It might even be cool if we had to nade that door open, it would give the T's notice that it has been opened and add a little variation to the map.

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    • #3
      Re: cs_apartments

      yes, that gate to the far right is crucial. hopefully that can be tweaked to open.

      Comment


      • #4
        Re: cs_apartments

        sweet, I like the naded idea. yeah I have the tactics for terrorists, just need to work on the ct plans more :) oh and guys when you here that flapping, its the bird :) right Vulcan?


        Thank you



        FUN FUN



        FUN FUN

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        • #5
          Re: cs_apartments

          The far right gate should have a hostage rescue zone somewhere close to it. If there was a rescue zone right outside of the courtyard to the right of CT spawn, then the counter-terrorists would not have to run so far. (If there is a hostage zone there I'm going to feel like an idiot, but believe it or not I have NEVER rescued a hostage on that map due to the fact that terrorists guard them well and either get killed or kill me before I get to the hostages.)

          Oh... and take out that bloody bird!
          Void Object |TG|
          "So, what's the plan chums?"
          "Er-- don't die."

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          • #6
            Re: cs_apartments

            Is this the map with the really tall apartment buildings that you can climb/go inside? I think that was called cs_appartments but maybe the typo got fixed.

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            • #7
              Re: cs_apartments

              Thats exactly what I thought poe... but upon further inspection, it is not the same as ooooll school apartment ... but its a better version imo. Glad to hear someone actually remembers that old map except me :P
              Dizlor


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              • #8
                Re: cs_apartments

                Originally posted by Gogeta View Post
                Thats exactly what I thought poe... but upon further inspection, it is not the same as ooooll school apartment ... but its a better version imo. Glad to hear someone actually remembers that old map except me :P
                I express my dismay through the art of interpretive dance.

                I will have to play to make a judgment call then. That said... time to go turn in an essay and resume packing!

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