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CS-GO useful nades or garbage?

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  • CS-GO useful nades or garbage?

    I'm talking about the molatov and the noise nade. These don't seem to fit the game for me but I can see the use of the molly. Its not only good for zombies you might be able to herd with it :)
    As for the distraction nade, what is this halo or some futuristic tactical weapon? Having smoke,HE,flash is plenty enough things to throw around I think.
    Before you reply I hope you know what your talking about because this is serous :)



    FUN FUN

  • #2
    Re: CS-GO useful nades or garbage?

    I honestly do not think the distraction grenades are going to fool anyone after 2-3 times hearing it.... I have a bad feeling it's going to be some repetitive loop of the same type of sounds that everyone will be able to recognize as the nade after only a few times hearing it....
    Dizlor


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    • #3
      Re: CS-GO useful nades or garbage?

      I really like the molotov idea as a area denial weapon. The noise nade however seems a tad redundant. I'd rather see a tear gas grenade or some such.

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      • #4
        Re: CS-GO useful nades or garbage?

        Tear gas sounds good. Limit like one per team or something. I could see that one getting ridiculous if spammed.

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        • #5
          Re: CS-GO useful nades or garbage?

          I agree with Orthos, unless they add a gas mask similar to the NV goggles






          "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population....Tactical Gamer is not mainstream. We are not trying to attract mainstream gamers" ~ Apophis

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          • #6
            Re: CS-GO useful nades or garbage?

            Wow never thought of having a little tear gas with a mask. Its still gonna be money I think.



            FUN FUN

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            • #7
              Re: CS-GO useful nades or garbage?

              Tear gas would be awesome, but wouldn't it have a very similar effect as a flashbang?
              :icon35: Ultima |TG-PCS| :icon35:

              This is where I put my ribbons.
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              ...../



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              • #8
                Re: CS-GO useful nades or garbage?

                The noise nade is going to be key. How many times have you heard your teammates go down and whipped around to take out their attacker? Now imagine you can't hear anything going on around you.

                How many times have you counted on that little hop sound to find out the location of your enemy as he nears you?

                I would count out a noise nade yet. Sound is a key element that everyone just takes for granted.


                - -

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                • #9
                  Re: CS-GO useful nades or garbage?

                  Well as small as the maps are if you cant find the direction of the nade thrown maybe I can see what you are talking about. It will have to be one of those while in spectate you see it work really well and trip out scenerios :)



                  FUN FUN

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                  • #10
                    Re: CS-GO useful nades or garbage?

                    Originally posted by Vulcan View Post
                    The noise nade is going to be key. How many times have you heard your teammates go down and whipped around to take out their attacker? Now imagine you can't hear anything going on around you.

                    How many times have you counted on that little hop sound to find out the location of your enemy as he nears you?

                    I would count out a noise nade yet. Sound is a key element that everyone just takes for granted.
                    check me if Im wrong sandy but.. .the new nades will not make you def, where did you read that they will make you def ?... from what Ive read they just produce distraction sounds of gun fire from where they land... and also put up red markers on the map as if they were enemies... <------ the biggest pain in the butt/advantage I can foresee
                    Dizlor


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                    • #11
                      Re: CS-GO useful nades or garbage?

                      Here is a great read-up about some new stuff:

                      http://www.counter-strike-go.org/csgo-info/
                      Dizlor


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