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cs_office Strategies / Tactics

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  • Mateo
    replied
    Re: cs_office Strategies / Tactics

    Originally posted by Jack Bauer
    I usually watch to see how many enemies are left, watch the time, etc and direct the rushes.
    In competition, I suppose that would be a good thing. Mostly, we set up a plan first, then coordinate the execution.

    I usually try to mix up the plans, so that you don't run one strategy into the ground.

    I'm not a big fan of rushes, generally, since you tend to lose too many teammates to achieve the objective.

    Every dead asset is not an asset.

    I have some excellent shooters that do most of the heavy work, but a coordinated effort is key. Are you saying there are certain spots on the map where you can surprise the opponent to get the 1 shot kill?
    There are spots all over the map for surprise. I only really care about 1 shot 1 kill if the ammo is running low. Bullets are cheap, until you run out of them. :icon19:

    Is there anything we should make sure to communicate? For example I make sure people shout out when they are below 25 health. A guy can kill even at 1 health.
    My teams call out HP all the time.

    If on defense, I move the low HP players to the hostages or bombsites, and have the other players come forward.

    On offense, I either move them to the covering fireteam, or cycle them over to a flanking/distracting fireteam.

    Leave a comment:


  • GhostintheShell
    replied
    Re: cs_office Strategies / Tactics

    I'm not big on the barracade ideas. I'm not saying they are unethical to a PCS way of thinking, just sort of cheesy and immature.

    Personally you won't catch me making barracades from the filecabinets or chairs I feel its a little bit of an engine exploit because IRL a CT would just go over them but in game they are a pain in the arse to get past.

    Leave a comment:


  • Root
    replied
    Re: cs_office Strategies / Tactics

    Originally posted by Jack Bauer
    Are you saying there are certain spots on the map where you can surprise the opponent to get the 1 shot kill?
    Every single doorway, corner and other blind spot. It's always going to come down to who twitches faster, but if the other guy is wearing thunderboots, the odds are heavily in your favour.

    Root

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Re: cs_office Strategies / Tactics

    Originally posted by TG_Mateo
    Not the way we play. Even the default glock and .45 are more than enough to adequately defend the office if you communicate and defend as a team.

    That is what we are going towards. I've been preaching more communication during matches. I usually watch to see how many enemies are left, watch the time, etc and direct the rushes. I have some excellent shooters that do most of the heavy work, but a coordinated effort is key. Are you saying there are certain spots on the map where you can surprise the opponent to get the 1 shot kill?

    Is there anything we should make sure to communicate? For example I make sure people shout out when they are below 25 health. A guy can kill even at 1 health.

    Leave a comment:


  • Root
    replied
    Re: cs_office Strategies / Tactics

    Originally posted by TG_Mateo
    Not the way we play. Even the default glock and .45 are more than enough to adequately defend the office if you communicate and defend as a team.
    Indeed. The glock is a one shot kill at close range on burst fire. The USP has a silencer to balance the glocks power.

    Root

    Leave a comment:


  • Mateo
    replied
    Re: cs_office Strategies / Tactics

    Originally posted by Jack Bauer
    I guess it's hard to explain a teams' process during a round. It all depends on where they come from, how many, and $$$$ left, stuff like that.
    Not the way we play. Even the default glock and .45 are more than enough to adequately defend the office if you communicate and defend as a team.

    Leave a comment:


  • Root
    replied
    Re: cs_office Strategies / Tactics

    Originally posted by Jack Bauer
    thanks for the responses, we can try those out in our next match. I guess it's hard to explain a teams' process during a round. It all depends on where they come from, how many, and $$$$ left, stuff like that.

    Maybe it would be helpful if I could watch some video's of teamwork on cs_office. we host a 24/7 office server. Do you guys know of any webites that could assist?
    Just spec some of our office games. Should have seen it the other night. Outstanding planning and execution. Outstanding communication. Of course having 3 admins on the team really didn't hurt. Still, we get that kind of standard from other players too.

    Root

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Re: cs_office Strategies / Tactics

    thanks for the responses, we can try those out in our next match. I guess it's hard to explain a teams' process during a round. It all depends on where they come from, how many, and $$$$ left, stuff like that.

    Maybe it would be helpful if I could watch some video's of teamwork on cs_office. we host a 24/7 office server. Do you guys know of any websites that could assist?

    Leave a comment:


  • Phantom
    replied
    Re: cs_office Strategies / Tactics

    Counter tactic: Send terrorist penguins out to distract the CT team, then rush out and kill them all.

    Leave a comment:


  • Root
    replied
    Re: cs_office Strategies / Tactics

    Originally posted by black death5
    another one is to just all camp in the projecter room and throw nades like mad :D. if you have time before they rush in, throw a nade out in the office area to knock the file cabinets down. also bump/ fire at the chairs to make a barricade to slow the CT's down when they try to rush in all at once. ive done that before and it was funny to watch them try to get by the chairs.
    Counter tactic : After the clock hits 5:30, provoke the T's into throwing their nades. The CT priority is to avoid injuries. Then blow any visible obstructions with HE.

    After that, assign each player to a fireteam, and assign a fireteam to each of the 2 breach points. On command, double flash both doorways and secure the hostages.

    Root

    Leave a comment:


  • Acid
    replied
    Re: cs_office Strategies / Tactics

    another one is to just all camp in the projecter room and throw nades like mad :D. if you have time before they rush in, throw a nade out in the office area to knock the file cabinets down. also bump/ fire at the chairs to make a barricade to slow the CT's down when they try to rush in all at once. ive done that before and it was funny to watch them try to get by the chairs.

    Leave a comment:


  • Root
    replied
    Re: cs_office Strategies / Tactics

    Originally posted by Jack Bauer
    Vulcan wrote, "there are places for a VERY good defense which i'll not attempt to write in text. It's much better done with a diagram."
    Vulcan's just not good with words ;)

    Depending on manpower, T's can deploy thus :

    1 kitchen covering front hall / back stairs
    1 long hall in the corner opposite the doorway
    1 long hall in the doorway (cover from FB's)
    1 storeroom
    1 conference room covering main doorway
    1 conference room covering storage room
    1 on the chair in the corner in back hostage room

    If the CT's come up the back stairs, the guy in the kitchen should let them all get to storage room, and then fall back. If the CT's aren't watching their six....

    Root

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Re: cs_office Strategies / Tactics

    Vulcan wrote, "there are places for a VERY good defense which i'll not attempt to write in text. It's much better done with a diagram."

    Would you be willing to take a screenshot and post on imageshack.us to assist? I agree writing out locations is difficult to do.

    Leave a comment:


  • RandomGuy
    replied
    Re: cs_office Strategies / Tactics

    Flashbangs all the way on office. T's can use them to great effect too when the CTs are stacking up to go in.

    Leave a comment:


  • Vulcan
    replied
    Re: cs_office Strategies / Tactics

    Well we don't allow for 11vs11 on our server, but more on to the topic, there are places for a VERY good defense which i'll not attempt to write in text. It's much better done with a diagram.

    Leave a comment:

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