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Shotty Rushes

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  • Spectrums
    replied
    Re: Shotty Rushes

    We all try to confuse the hell out of Root.

    But back to topic, shotty rushes blow.

    Leave a comment:


  • Delta
    replied
    Re: Shotty Rushes

    Originally posted by Root View Post
    This is turning into the "lets confuse the hell out of Root" thread. :D
    That was the true objective.

    Leave a comment:


  • Dunagan
    replied
    Re: Shotty Rushes

    Close quarter rushes I think the shotty is prime. Just aim at the head! But when there is good players on the other team that know how to handle rushes it is just a stupid idea.

    Leave a comment:


  • Delta
    replied
    Re: Shotty Rushes

    Originally posted by War.mongeR1 View Post
    I'll PM you to explain further. Don't wanna stray too far from the original topic.
    I love how the original topic was, "Shotty rushes blow on nuke".

    Leave a comment:


  • Root
    replied
    Re: Shotty Rushes

    Originally posted by Xen View Post
    Well guess what? I missed it. didn't even know about it until now. lol. A bit busy at the homestead right now. should settle down in the next week or so.
    Get RL sorted, then give me a shout and I'll direct you to the appropriate thread for that weeks BF2 madness session. I'll even let you ride in a helo while I insert a squad right on a flag. Barf bags are optional.

    Leave a comment:


  • Xen
    replied
    Re: Shotty Rushes

    Originally posted by Root View Post
    Well don't miss BF2 at 8pm eastern tonight, or you'll get a rep as the guy who misses all the time.
    Well guess what? I missed it. didn't even know about it until now. lol. A bit busy at the homestead right now. should settle down in the next week or so.

    Leave a comment:


  • Root
    replied
    Re: Shotty Rushes

    Originally posted by Xen View Post
    And I missed it darn it.
    Well don't miss BF2 at 8pm eastern tonight, or you'll get a rep as the guy who misses all the time.

    Leave a comment:


  • Xen
    replied
    Re: Shotty Rushes

    Originally posted by Root View Post
    This is turning into the "lets confuse the hell out of Root" thread. :D
    And I missed it darn it.

    Leave a comment:


  • Root
    replied
    Re: Shotty Rushes

    Originally posted by Zephyr
    Through Root hates meatshields, and thus I'm pretty sure what Ender did with his team would be considered an engine exploit!
    Nice try. I'm a HUGE fan of meatshields. I can't stand seeing a scoutwhore T stay back under the pretence of covering the bomb plant, when the reality is he doesn't want to mess his pretty KDR up by dying to protect the plant.

    Likewise, the most annoying thing on a CT map, is seeing the hostages being extracted with no escort, because players are hoping some T will stick their head out and provide an easy kill.

    I've never had a problem on a VIP map (on this server) with CT's being unwilling to die for the VIP. When they die and the VIP manages to escape there's enough jubilation to blot out any concerns about dying again, and again, and again. :)

    Originally posted by -delta- View Post
    No, there's always a neon sign. Especially on T's in Hostie maps, and CT's in bomb maps. With a cord. And if it's not on, then you've got a rusher.
    This is turning into the "lets confuse the hell out of Root" thread. :D

    Leave a comment:


  • Delta
    replied
    Re: Shotty Rushes

    Originally posted by Root View Post
    (granted that's luck given the absence of a neon sign above the commanders head).
    No, there's always a neon sign. Especially on T's in Hostie maps, and CT's in bomb maps. With a cord. And if it's not on, then you've got a rusher.

    Leave a comment:


  • Zephyr
    replied
    Re: Shotty Rushes

    I so second warmonger on that note. Through Root hates meatshields, and thus I'm pretty sure what Ender did with his team would be considered an engine exploit! :D

    However if you see me leading the team, you will often see very unusual strategies being employed, one's that rely on intense speed, perfect timing (via the time limit counter, damn useful item) and team coordination. It won't be unusual to see what appears to be a rush when I lead, but what makes it peculiar is that my rushes usually employ things like bi-flanks (two teams moving fast on short and long routes at the same time), rush scouts (two units to each bomb site, remainder of team and bomb waits and then moves to successful units, if both successful choice is made and unchosen surviving unit flanks towards chosen site), time coordinated nade spam (no idea which of say, 3 areas, the enemy is coming from), rush with limitations (3 units at front die without reaching inside of bombsite, divert remainder through CT spawn to secondary bombsite), and smoke banzai (coverage of chosen bombsite in obscene quantities of smoke).

    You could say I'm the anti-Root, but I'm not against tactically minded play style by any means. :D

    I've never really considered shotguns in my strategies, they usually end up on the opposing side smashing us apart though...curious. I think the shotgun is a purely defensive weapon is de_ maps, but a valid offensive and defensive weapon in cs_ maps.
    -Zephyr

    Leave a comment:


  • War.mongeR1
    replied
    Re: Shotty Rushes

    I'll PM you to explain further. Don't wanna stray too far from the original topic.

    Leave a comment:


  • Root
    replied
    Re: Shotty Rushes

    Originally posted by War.mongeR1 View Post
    Wow Root, you're starting to remind me a lot of Ender at the battle school from Orson Scott Card's book, "Ender's Game." You would've made a great toon leader in that book!
    Your entire post went over my head. Would you be so kind as to elaborate?

    Leave a comment:


  • War.mongeR1
    replied
    Re: Shotty Rushes

    Wow Root, you're starting to remind me a lot of Ender at the battle school from Orson Scott Card's book, "Ender's Game." You would've made a great toon leader in that book!

    Leave a comment:


  • Root
    replied
    Re: Shotty Rushes

    Originally posted by QuantumDelta View Post
    It's impossible to create a credible diversion against a knowledgeable and reasoned opponent in a game like this, the game follows certain rules and restrictions for single players, so at the very minimum to create a credible fake rush you need two, to three members of a squad to be present throwing nades/placing a few decent shots.
    That's not always the case. A lot of us know each others styles well enough that if, for example, I'm identified as leading an offenisve team, you can pretty much rule out a rush at all. I don't like them - the most likely outcome of a rush is deathmatch. We start playing mind games when we know (assume) who's running the other team. When I call down the rush of the almighty, there's a good chance the OpFor won't be prepared for it, because it's not a plan you expect from me.

    Last night on havana, Ben proposed a plan and when we switched teams, some evil git (dirtboy?) suggested we use Bens plan against him. It totally blew goats, but it could have worked, and the T's certainly weren't expecting it.

    Knowing all the approaches isn't always enough. Sometimes, killing the guy who's calling the plan can turn the tide (granted that's luck given the absence of a neon sign above the commanders head).

    Nice post though. +rep for you.

    Leave a comment:

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