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Compromised Positions.

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  • Compromised Positions.

    By being a tactical gamer, you take the initiative to plan ahead and execute that plan flawlessly, all the while listening and obeying your captain's orders. Let me give you a quick example. (And this strategy is all based on the assumption that you know the nooks and crannies of your map, which has priority over nearly everything else.)

    On parkhouse, counter-terrorist side, you can approach from generally three directions: left, middle, and right. To be more specific we have hard left, left, right, and hard right; the hard meaning to the extreme of that direction. The captain lays down a plan that tells evenly divides the team between these positions, but a scout to the hard left without a team mate. Three will go middle while one of those goes for front hostages and the other four will go hard right through bridge to try to flank and make it through the right side first floor window.

    You are the sniper, and you are thinking "what an excellent plan, I'm going to get picked off by three terrorists since no one else is over here watching me on the left side." Your team is doing fine, but as you move further left you notice one in the bedroom, one behind the rear rock, and another on top of the bedroom. (For those of you who do not know those locations, assume that one is on a roof, another below, and another further back.) You advance to your rock, which can see all of these positions. Amazingly, you manage to pick off the bedroom roof. Now everyone knows where you are since the bedroom saw you and told his whole team. The stairs and balcony to your right are clear, as stated by your team. There is heavy suppressive fire toward your rock and you are now forced to make a decision: sit around and wait to be naded out or peak behind your rock and try to pick some off.

    Trick question, you shouldn't do either. Behind the rock there is a drop off into the water, and since it is confirmed that the stairs and balcony have been cleared you can drop down without much anticipation since the ones in the water usually lerk behind the right wall. Immediately watch right, then move back some. If you know how angles work, you realize that anyone above you has a visual advantage, so naturally you will have to play a deceit card.

    Grenades are life savers when your position is compromised. If you have a smoke grenade, toss one up ahead of your rock. The enemy will suspect your presence there and probably throw a hand grenade (if you weren't quick enough to drop down earlier, they may already have.) They had to peak out to throw that grenade at your rock, and from the water you can see quite a ways to the rear left. You manage to also pick him off, and now you are faced with another decision: move again, or hold? Depending on your team's feedback, you may want to go right or swing back left and try to get the last from the bedroom.

    When you are spotted by the enemy, they will more than likely stay in that position and watch for you. When you are watching down an alley, and an enemy pops out then quickly retreats, you will, naturally, want to stay and watch the alley to make sure no others come through-- though your position is "compromised."

    It is a very large gamble to switch positions then, because you must keep watching the alley, but if you were to move backward and around the corner, then they will think you have gone elsewhere. Likewise, by moving forward, you have a better chance of gaining the element of surprise.

    A last work on positions, suppressive fire will save your life. There is a thread on it made by Kelivut in the Tactics Discussion forum, but to make a note if you were to suppress that alley with fire until a team mate can come and give you back up, then they have less of a chance to break through that alley way.

    Thanks for reading and I am open to any suggestions/comments/additions.
    Last edited by VoidObject; 04-14-2007, 10:58 AM.
    Void Object |TG|
    "So, what's the plan chums?"
    "Er-- don't die."

  • #2
    Re: Compromised Positions.

    Learning a map and details like there are keys to winning great read for someone like me who is new to all the maps :)

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    • #3
      Re: Compromised Positions.

      Appreciate it, jimmy, and he is correct learning a map, nook and cranny wise, is the most important aspect because if you had not known of that spot you would have not been able to switch to it or take advantage of it.
      Void Object |TG|
      "So, what's the plan chums?"
      "Er-- don't die."

      Comment

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