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  • Weapons at start of round

    Originally posted by Plude220 View Post
    What I want to know is what does everyone buy at the start of a new map you only have like $2745 so cant get a scout if your a ct no M4 most of the time depending on map I get kevlar with a MP5 or the UMP sometimes on longer range maps I will get a AK or Famas.

    I get the M5. Depends on the map. When the T's are on the Offense I might get dualies for close range, Deagle for medium or the rush if I'm not the point man. When I but a pistol I will always have full nades. I but all of the nades as much as I can. If I have to sometimes it will effect what weapon I buy. I think well placed nades can win the round.



    FUN FUN

  • #2
    Re: Weapons at start of round

    Originally posted by sparhawkxx View Post
    I think well placed nades can win the round.
    This is very true.
    |TG| Plude220

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    • #3
      Re: Weapons at start of round

      Kevlar, Deagle for T Five-Seven for CT. Then Flashes and HE.

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      • #4
        Re: Weapons at start of round

        P228, Kevlar and Helmet, 1 Flash, 1 Smoke, 1 HE and a defuse kit.

        This I find helps my team the most and I consider myself a resonable match to a no armor rifleman with my P228 anyway.



        "A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty."
        Winston Churchill

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        • #5
          Re: Weapons at start of round

          Usually hit up a smg, or a 228. A nade and flash too



          He who believes he knows the ending of things before they begin is either a very wise person or an idiot. Regardless, he is unhappy for he hast drove a knife into the heart of wonder. -Osten Ard

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          • #6
            Re: Weapons at start of round

            The M3 usually is my budget gun. I like how it's a monster at close range and can still deal reasonable damage at medium and long ranges. People underestimate it's power, continuosly pumping rounds at enemies at long ranges can deal a good amount of damage, especially if you get a lucky headshot. Sometimes I decide to buy a pistol and a couple of nades, though, but a single nade and a flash don't do much for your team in most situations. However, if someone else gets a nade, I'll get one too. Together they can do a lot of damage to a pistol man or an armorless rifleman, especially since it's unexpected.

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            • #7
              Re: Weapons at start of round

              long range galil/clarion (4-1 weapon) and armor with no helmet.
              otherwise, I buy mp5 or a pistol and some nades. armor if it works.

              lately, I've bought a shotgun and armor. Just because i'm learning the shottie
              "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
              Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
              " Ednos


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              • #8
                Re: Weapons at start of round

                Deagle or 5-7. Kit always when ct. On de maps. Obviously.
                I'm sorry, I was taking life seriously.

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                • #9
                  Re: Weapons at start of round

                  For T's I only ever buy Duelies, Kev/helmut, HE and a Flash.

                  CT's I usually start with a Deagle K/H HE and flash. Odviously a Kit if needed. After a round or 2, I then buy the Clarion. Only guns I ever really use. Unless I'm screwing around.
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                  • #10
                    Re: Weapons at start of round

                    buy nothing and save for next round after sparhawxx wins the round for your team!!

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                    • #11
                      Re: Weapons at start of round

                      i usually go with a very shiny deagle and full nades. that usually gets the job done :D
                      :icon35: Ultima |TG-PCS| :icon35:

                      This is where I put my ribbons.
                      |
                      |
                      .\__\
                      ...../



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                      • #12
                        Re: Weapons at start of round

                        I can't win without my team Stunt :)



                        FUN FUN

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                        • #13
                          Re: Weapons at start of round

                          if i am on defense i will generally just keep my glock or usp, because a lot of people will roll through with a great gun and a nade but NO ARMOR/HELMET, and with any luck it will become mine without spending a dime. 2-3 shots to the head of an unarmored opponent is all it takes for you to have full starting cash plus a weapon. this strategy does require a bit of pre-emptive positioning.

                          kit, of course.


                          "Who put the fun in dysfunctional? I." - Aesop Rock

                          "Cuz you can choose to say 'Good morning, God! =)' or 'Good God, morning! =(" - Blackalicious

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                          • #14
                            Re: Weapons at start of round

                            Thinking about it, communication and teamwork would be great here.
                            Work in pairs. one person buys a better gun. His partner loads up on all the nades. If the first dies, the second can pick up that gun.

                            So on a longer range map:
                            Team 1
                            Famas and armor (without helmet)
                            Armor, all nades (maybe a new pistol, maybe starter)

                            Team 2
                            Shotgun and armor
                            Armor and all nades

                            etc...
                            "better" gun could change depending on the map.
                            "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
                            Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
                            " Ednos


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                            • #15
                              Re: Weapons at start of round

                              That's all good spar but, what if the second guy get's shot first?
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