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  • Door Blocking (Arcticstorm)

    now just a few minutes ago a full admin told a terrorist that blocking the doorway to back set is not allowed because its deemed "Not Tactical". I obviously think that it is totally tactical and to be warned of a slaying for it is absolutely absurd!

    I'll keep it brief, Discuss.
    "Be careful guys, he's got a gun"
    - Sparhawxx

  • #2
    Re: Door Blocking (Arcticstorm)

    Hard to answer you Conen. What may be absurd for you might not be for me. First of all don't keep it short explain exactly what the tactic is in the map and maybe we can answer why its wrong.

    If you have a problem with an Admin you don't bring it up in tactics you PM the admin or bring it up in Contacting an Admin.

    So please let us know what tactic is in question without the admin involved and maybe it will be clear.



    FUN FUN

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    • #3
      Re: Door Blocking (Arcticstorm)

      It isn't tactical. I don't know where you got the idea that blocking the only way into a hostage room is even close.

      We encourage teamwork. That's my, your, and everybody's goal here. What you are trying to do is let valve do the work for you. Sure, you can get passed it with a nade. That isn't always true, and I am sure as hell not going to let a situational object take the place of a decent setup of that hostage room. Realism this, realism that, either way if it were realistic, you'd be able to pull it out of the way, flash in and work towards your objective. I know that I may be in the minority with the rest of the CSS community, but I simply don't understand how lucky map circumstance has ever outruled teamwork.
      Last edited by whistler; 08-28-2008, 01:02 AM.



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      • #4
        Re: Door Blocking (Arcticstorm)

        That would be taking advantage of the game engine since hostages could not traverse through there. If it's the only route then keep it clear of being blocked so as not to take advantage of the game engine.


        - -

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        • #5
          Re: Door Blocking (Arcticstorm)

          Sorry to those who I allowed to do this. I WON'T allow it anymore.

          Just to be clear if there is only 1 route to and from hostages then it must be kept clear. Roger?



          FUN FUN

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          • #6
            Re: Door Blocking (Arcticstorm)

            roger.
            "Be careful guys, he's got a gun"
            - Sparhawxx

            Comment


            • #7
              Re: Door Blocking (Arcticstorm)

              I dont see how you guys can say this is not tactical, especially for the terrorist side. Why allow the CTs easier access into a room where the hostages are so they can easily extract them. Sure you can say well this would not be so easy if the T side has great teamwork and are guarding the entrance. But wouldn't it make it that much more tactical and harder for CTs if there is one more obstacle for them to traverse over before they can take the hostages and if they do not remove the dolly fully out of the way make it that much harder for them to extract the hostages.

              People should be allowed to take advantage of a given map and use it to their advantage. If someone can come up with a really good example to why this is not tactical and how there is a better and more tactical way to protect that room then I would love to hear it so I can use it the next time im on arctic storm.
              There are no winners in war.

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              • #8
                Re: Door Blocking (Arcticstorm)
                Objects blocking hostages / bombs? You may obstruct the OpFor, providing the obstruction can easily be overcome. Blocking in a way that prevents the OpFor from reaching the area, or prevents the hostages from moving is unacceptable. In short, you may make life as difficult as you want, but you may not use objects / game physics to make it impossible for the other team to complete its objective.

                That's taken directly from the SOPs. I assume the situation you're talking about is when the terrorists block the backset doorway with the cart. If so, that's a common tactic and not against the SOP because it's not impossible or rather that difficult to overcome this obstacle.

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                • #9
                  Re: Door Blocking (Arcticstorm)

                  Originally posted by sam1610 View Post
                  Objects blocking hostages / bombs? You may obstruct the OpFor, providing the obstruction can easily be overcome. Blocking in a way that prevents the OpFor from reaching the area, or prevents the hostages from moving is unacceptable. In short, you may make life as difficult as you want, but you may not use objects / game physics to make it impossible for the other team to complete its objective.

                  That's taken directly from the SOPs. I assume the situation you're talking about is when the terrorists block the backset doorway with the cart. If so, that's a common tactic and not against the SOP because it's not impossible or rather that difficult to overcome this obstacle.
                  thanks sam, a lot better then how i came across =P
                  There are no winners in war.

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                  • #10
                    Re: Door Blocking (Arcticstorm)

                    There are many ways to block it in a way that is easy to overcome, but alerts the Terrorists of your presence. I understand why tipping it over in a way that makes it nigh impossible to get hosties past wouldn't be allowed, but using it to your advantage and making it into a sort of tripwire certainly can't be illegal, can it?

                    Comment


                    • #11
                      Re: Door Blocking (Arcticstorm)

                      Here's the problem that can come up with that scenario. If it's down to the last few players and there aren't any HE grenades to move the cart then you've won by taking advantage of game mechanics or simply degrading the gameplay into a deathmatch.

                      Another scenario is the CT dies with the hostage in tow right at the cart blocking the door. How do you resolve that issue? You can't HE nade the cart and hostage.

                      That's why the PCS FAQ says it like it does. IMO though that cart typically gets moved out of the way once CT's take the hallway and they have nades. I don't think i've seen it happen with the cart blocking. there are nearly impossible chairs to move there that you can't HE because they are in a hostage room.

                      The cart can be cleared without a problem before going in to get a hostage.


                      - -

                      Comment


                      • #12
                        Re: Door Blocking (Arcticstorm)

                        It's an imperfect game, and it doesn't always move with one nade as demonstrated last night. Then you have a bunch of people wasting nades when they could be used for their real purpose. It's taking advantage of game mechanics because a person, IRL, could just pull the damn cart out of the way. I'd chalk up blocking the only entrance way as laziness.



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                        • #13
                          Re: Door Blocking (Arcticstorm)

                          If people don't have any nades they can easily shoot it out of the way. I know I have probably spent more times shooting the cart out of the way then using a nade.
                          There are no winners in war.

                          Comment


                          • #14
                            Re: Door Blocking (Arcticstorm)

                            i believe that it is tactical. its not like that trailer thing cannot be moved. grenade for example. and in the game its not imposible for the T to move it out of the way.
                            [S]ift

                            Let Your Reactions Do It For You. It's Sorta Like The Force.

                            Comment


                            • #15
                              Re: Door Blocking (Arcticstorm)

                              Originally posted by whistler View Post
                              It's an imperfect game, and it doesn't always move with one nade as demonstrated last night. Then you have a bunch of people wasting nades when they could be used for their real purpose. It's taking advantage of game mechanics because a person, IRL, could just pull the damn cart out of the way. I'd chalk up blocking the only entrance way as laziness.
                              I'm pretty sure you can push it out of the way, even if it is tipped over. Thus, using a nade is not a necessity, but it gives you a small advantage. Or better said, gives you less of a disadvantage. Honestly, I've only once seen CTs not be able to rescue because of it. A few times I've seen them get tangled up or delayed long enough for a T to come up and finish them off while they are defenseless, but if you didn't take the time to clear it before the hostages are taken, it's your mistake.

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