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  • mat_wireframe 1

    It's basically a built in wallhack, but it can only be used when sv_cheats is turned to 1. I like this because you can see what you can shoot through, and anticipate movements of bots and such. Can anyone else find any other good uses from it?



  • #2
    Re: mat_wireframe 1

    It is good for checking PVS on custom maps, though not quite as nice as gl_wireframe 2 on the half life engine. You can see if you have any major visibility problems, like drawing things around corners that you shouldn't be able to see.

    r_drawworld 0 is much easier on the eyes for built in wall-hax, but requires you to know the map well because you won't be able to see much of it :P

    And if you're up for it, "really hard mode": r_drawentities 0.

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