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  • Patch Coming Next Week

    [TW] Yoshiro posted this to the Official RO2 Steam group:

    We are working on a patch for early next week (if everything checks out)
    posted by [TW]Yoshiro @ 07:56PM on November 18, 2011


    Details on what is in it, and to have a chance to beta test it are below:

    Add the following to the end of your target line of your steam start up shortcut:
    -beta orcred2

    example: "C:\Program Files (x86)\Steam\Steam.exe" -beta orcred2

    Change log:


    Map Balance

    - Reduced Elite Riflemen and Assault roles on all maps.

    - Fixed various spawn camping issues on all maps.

    - Apartments - Added additional allied spawn after capturing the first set of objectives

    - Barracks - Fixed an exploit that allowed you to get into a wall

    - Fallen Fighters - Added missing spawn on squad leader spawns to sewers and trenches

    - Grain Elevator - Added a spawn for the Allies that is on the 4th floor. This for when the allies are defending the Foothold

    - Spartanovka - Fixed an issues with spawn protection incorrectly showing up when one of the objectives was captured in the 16 player version. Also fixed an Allied spawn not working correctly on the 16 player version.

    Performance/Stability
    - Reduced the fps hitch during first spawn
    - Improved the framerate smoothing video setting to give more stable FPS
    - Fixed memory spike when changing teams in the role selection menu
    - Improved physics performance (removing another cause of hitching)

    Other
    - Fixed a wall exploit while leaning
    - Satchel objectives can now be 'captured' by destroying the target
    - Fixed getting kicked for idling if the server has set MaxIdleTime when reinforcements have run out, or when dead in countdown mode.
    - Fixed momentary green scope texture when taking over a bot with a sniper scope.
    - Fixed an bug where tank crew members would be invisible the first time they unhatch from the driver seat
    - Tank geometry should no longer disappear after being killed as a tank crewman
    - Several problems with the hero rank have been addressed (Enemy loadout weapons not showing up, losing hero status after death, UI refinements, etc...)
    - Launching the game the first time will add a setting, HUDTipsLevel, to ROGame.ini. Changing this will reduce the amount of text tips that appear on the HUD (0 - All Tips, 1 - Moderate Tips, 2 - Few Tips). Looking for feedback and later on we may add it as a menu option.

    To leave the beta, remove the additional line from your steam shortcut and delete your RO 2 config files in mydocuments/mygames/ro2/config.
    Personally, I'm very excited about the reduction of Assault and Elite Riflemen roles across all maps!

    sigpic



  • #2
    Re: Patch Coming Next Week

    Originally posted by Mindkill View Post
    Personally, I'm very excited about the reduction of Assault and Elite Riflemen roles across all maps!
    This was the #1 complaint of Ostfront veterans, so those folks should be very pleased with the change...

    Comment


    • #3
      Re: Patch Coming Next Week

      Originally posted by Coridon View Post
      This was the #1 complaint of Ostfront veterans, so those folks should be very pleased with the change...
      I'll see how it goes. Sounds exciting everybody running around with bolt action rifles.

      |TG-Irr| sushi-sacha111

      'A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty.'
      Winston Churchill



      sigpicBasic Inf Project Reality BF2 Basic Tanking WoT

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      • #4
        Re: Patch Coming Next Week

        I'm very pleased with that change.
        And I never played RO1 :p.

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        • #5
          Re: Patch Coming Next Week

          Obvious fix for a real concern, sometimes its like shooting muskets against AK's. Should make for a more team oriented approach and a little less R&G.
          Forewarned is Forearmed




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          • #6
            Excellent! They need to get rid of the pistols, too, though. What, are we all officers?

            - Sent via tapatalk. Please excuse the typos.


            [Spartan 9]

            Comment


            • #7
              Re: Patch Coming Next Week

              There is a setting that's currently "on" that allows all classes to have a pistol. If you'd like it changed, post your suggestion in the Suggestion Box and get a discussion started. ;)

              sigpic


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              • #8
                Re: Patch Coming Next Week

                I have no objections to the pistol myself, makes for some variety. It is about equal in effectiveness to the bayonet imo.

                Comment


                • #9
                  Re: Patch Coming Next Week

                  The patch is live.

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                  • #10
                    Re: Patch Coming Next Week

                    I want some new maps now. After all the updates, the game is pretty solid now.

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