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  • World of Tanks front page write up.

    Ok, who has the writing skills for a front page write-up. We need to get the word out and see if we can attract TG players to the TG clan we are going to get started when it goes live tonight.


    18th SF Operational Detachment Delta

  • #2
    Re: World of Tanks front page write up.

    I can do another one if you want.

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    • #3
      Re: World of Tanks front page write up.

      That would be fantastic. We were talking about it in T/S last night on how to get the word out and get more TG'ers involved. Thanks, let me know if I can be of any help.


      18th SF Operational Detachment Delta

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      • #4
        Re: World of Tanks front page write up.

        If anyone needs help with it, just ask me.

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        • #5
          Re: World of Tanks front page write up.

          Well I was bored at work today so decided to do one. If you can think of anything else that I should add, just add it in here, or toss it to me in a PM. Going to try and get a pic or 2 shortly as well.

          With world of tanks, wargaming has taken a stab at a often overlooked aspect of world war 2. The tank battles. Boosting a lineup of x tanks, ranging from T1 cunningham up to the German Maus, with plans to add even more in the months ahead.

          For the amount of tanks in the game, the models are well done. Radio masts, commander hatches, and machine guns are a few of the things you can see on your tank. These parts are more than just decoration though. Each has an effect on a subsystem to your tank. Hit the radio mast, he won't be able to give your position to artillery. Hit the engine compartment and he isn't moving very fast, if at all. If a system is destroyed, it takes a few seconds for it to be repaired, and at that point it is only to a lower level of functionality.

          This plays into the tactics of the battles. Do you try to make the tougher shot and hit a subsystem, or just try to damage the hull and remove health point. The decision is made tougher by adding in armor thickness and slope. If you don't have a strong enough gun, the shot will just bounce and not do any damage. Once you take damage, it is there to stay. Take enough, and your tank is destroyed.

          This is where the teamwork comes into play. Once you get destroyed, there is no coming back, and you are forced to watch the battle. So, to maximize the chances you have of survival, fighting as a team is key. Running off and trying to take on the enemy alone will just guarantee a heavy repair bill at the end. Even if you are the strongest tank in the battle, you will go down quickly lone wolfing. To prevent these lone wolf rushes, the tank tiers are pretty well balanced (a few minor issues nothing major though,) and each unit has some noticeable weaknesses. Obviously some tanks can take more of a beating, or dish out more damage than others, but it is counter acted by something else. That 157mm gun might cripple your tank, but will take him a long time to reload. Or that tank destroyer might have 200mm of front armor, but no turret, and get to the side, and armor is paper thin. Destroy all the tanks, and your team wins. Destruction isn't the only way to win though. Each side also has a base which can be captured. Get a few tanks into the point for a minute without taking damage, and battle will be over as well. Take damage, and the counter goes down.

          Each battle you do earns the tank you used experience, and your account credits. This is then used to unlock and purchase better equipment and tanks. This is where the game can get a bit tedious. Some of the tanks stock configurations can be really weak for the level of the tank, and to upgrade needs a lot of experience. So for a bit you are stuck using a poor tank in order to get it decent. To give these grinds a speed boost, you can purchase gold, which then can be used to get a premium account (which boosts credits and experience, as well as a few other things), transfer experience from tanks already fully upgrades, or buy gold only tanks (then transfer that experience.) For the most part, you can do anything without paying that you could with paying. The biggest difference is the ability to make a platoon, which makes it so you can have 2 other friends in the battle with you.

          World of Tanks is not without its issues though. As mentioned before, some of the grinds can be very slow. Also, artillery can make some very strange shots which seem to almost drop straight down. Vision detection can also be very strange at times. You can be almost beside a tank, which is firing, but since it is in a bush, you can not see it. This is extremely noticeable with tank destroyers which already have a camouflage bonus as it is. The destruction of tracks is also very simple. Pretty much and shot hitting your tracks will end up destroying them, making your tank immobile for a few seconds. A couple of these a being worked on, and should be at least improved by the next patch, due out shortly.

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          • #6
            Re: World of Tanks front page write up.

            I'll work on editing this and getting some visuals for it. Should be up later tonight.

            EDIT: Done with the edit. Started reading through and it needed a pretty hefty rewrite. A lot of the information was geared toward people who have a pretty good idea of what the game is all about, so I included a bunch of information as to how it works from the get-go.

            Now, what I need from you guys is visual media to go into it. I plan on gathering a bunch of fraps footage over the next two days and putting together a nice video, but I'm also going to need screenshots. So anything you guys can send my way will be beneficial. I'll post the rewrite here, but it's also going down in the Submit Content forum for editing and visual additions.
            Last edited by Ferris Bueller; 05-23-2011, 01:11 AM.

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            • #7
              Re: World of Tanks front page write up.

              WOT Re-Write:

              Introduction:
              Ever dreamed of driving a 50 ton hunk of metal and slinging explosive rounds at your enemies? Ever had the desire to have the opportunity to watch other gamers cringe as you charge at them, knocking down trees and any other obstacles in your path? Do you love vehicle warfare? Then World of Tanks is for you!

              World of Tanks is an immersive multiplayer tank simulator made by WarGaming that takes a stab at an often overlooked aspect of World War II: the tank battles. All of the tanks and maps in the game are era-specific to the 1940s and early 1950s. Currently there are tanks from three of the major players in the conflict: Germany, Russia and the United States. Plans to add in tanks from both France and Japan have been slated for future patches. Put simply: the game has everything you’d want out of a free-to-play title. More than 15 maps, over 50 different tanks, and the ability to play in either first or third person modes give the game an incredible diversity.

              That diversity is also increasing. With the latest patch to version 0.6.4, lots of changes to game mechanics, balance, and new maps have been added, as well as the introduction of Clan Wars. Plans are in the works for 30+ new tanks in the existing three nation’s tech trees over the next few months!

              General Information:
              As stated earlier, World of Tanks is a free-to-play game, open to anyone and everyone who wants the experience of turning their friends and enemies into heaps of twisted metal. There are also “premium” features available, such as increased experience and credit gains, to those who would like to spend real-world money to speed up their progress in the game.

              The basic mechanics of the game are relatively simple. The first time you load up, you are equipped with three free Tier 1 tanks, one from each of the three nations. Each of the tanks has a tech tree for upgrading the various systems in the tank, such as your radio, gun, turret and engine. Above that, each nation has a tech tree with tanks ranging from Tier 1 to Tier 10 in a linear fashion. From your initial starter tank, you can choose to play light, heavy or medium tanks, as well as tank destroyers and self-propelled guns (artillery).

              As you begin your gameplay, you are immediately thrust into battle with 29 other live players (teams are 15 vs 15 and there is none of that pesky AI you find in other games), whose tank capabilities rival your own. Destroy all the enemy tanks within the 15 minute time limit and your team wins. Destruction isn't the only way to win though. Each side also has a base which can be captured. Get a few tanks into the capture circle and a counter starts ticking off how much of their “base” you have captured. Take damage, and the counter goes down. The more tanks in the circle, the faster the counter goes.

              With each shot you take and each battle you play through you earn credits and experience points. You use the experience you gain to unlock new upgrades to your tank’s systems and unlock new tanks. You use the credits you earn to buy new upgrades and tanks you’ve unlocked, as well as bonus modules, and ammunition.

              As you progress through the tiers, you’ll notice that you’re no longer just fighting tier 1 tanks anymore. You’re starting to see tier 2’s, 3’s and 4’s. But not to worry, the game balances the teams very well. In medium tanks, heavy tanks and tank destroyers, you’ll never see more than a four tier difference in your opponents. In light tanks and artillery, you can see a much higher range due to the light tanks (which end at tier 4) widespread use as scout vehicles and the incredible damage artillery is able to inflict (its not uncommon to see a tier 6 artillery player take down a tier 10 heavy tank).

              The game get addicting very quickly, soon drawing you in to play “just one more battle” so you can get that critical amount of experience to unlock your next gun or just a few more credits so you can buy your next tier tank.

              Tanks and Tactics:
              The tanks themselves are modeled on their real-world counterparts. Radio masts, commander hatches, and machine guns are a few of the things you can see on your tank. These parts are more than just decoration though. Each has an effect on a subsystem to your tank. Hit the radio mast, he won't be able to give your position to artillery. Hit the engine compartment and he isn't moving very fast, if at all. If a system is destroyed, it takes a few seconds for it to be repaired, and at that point it only functions at 50% of its normal operating capacity.

              This plays into the tactics of the battles. Do you try to make the tougher shot and hit a subsystem, or just try to damage the hull and remove health points. The decision is made more difficult by factoring in armor thickness and slope, all of which play into whether or not your shot will hit the mark or ricochet off. But the pendulum swings both ways: once you take damage, it is there to stay. Take enough, and your tank is destroyed.

              Once you get destroyed, there is no coming back, and you get to sit out the rest of the battle, similar to the way Counter-Strike plays out. Even if you are the strongest tank in the battle, you will go down quickly as a lone-wolf. Running off and trying to take on the enemy alone will just guarantee a heavy repair bill at the end of the fight. To prevent these lone wolf rushes, the tanks are pretty well balanced, and each unit has some noticeable weaknesses. Some tanks can take more of a beating, some can dish out more damage than others, but every advantage or weakness is counterbalanced.

              Teamwork:
              TG’s brand of teamwork comes in very heavily at this point. World of Tanks has an integrated clan system and friends list, complete with a text chat interface that allows you to see and talk to anyone you know that is playing. Also included is the ability to form a Platoon to play alongside up to two of your friends (which also allows you to use in-game VOIP).

              Due to the small team size limitations, WarGaming has said that they do not plan to expand platoon size to anything larger than three, but your crafty friends at TG have figured out some tricks that increase the odds of landing on the same team as other platoons of TG members. Combining the features that the game already employs with the benefits of being a TG member and it becomes a spectacle to behold when 6 or 8 of us on the same team dominate another team without losing a man.

              Clan Wars:
              Last, but certainly not least, is the new introduction of Clan Wars. Clan Wars is a persistent campaign environment in which clans attempt to build empires in Europe. Battles happen at specific times every day and clans can choose to attack new territory if they have no active challenges or defend territory they have already claimed from neighboring states owned by other clans. Through holding territories and crushing your opponents in Clan Wars, clans earn gold (which is only normally acquired by purchasing it with real-world money) and credits which can be distributed to clan members for whatever use they want. The more territory you hold, the more gold and credits your clan earns! Clan wars battles also give each of the players involved experience gains just as normal battles would.

              At current, TG has a clan with 40+ members in it, all active in the community, but we feel that no number is ever high enough. Whether you’re only a weekend gamer or a hardcore devotee that spends 15 hours a day at your desktop, we invite you to come join us.

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              • #8
                Re: World of Tanks front page write up.

                Wow, looks really good Ferris. Only about 100X better than what I had. Thanks a lot for the rewrite of it. As you could probably see, writing isn't my strong point, add to it on a cell phone, its even worse. Thanks a lot again.

                I remember the other day someone else saying that they got some clips in battle. Think it was Vin, could be wrong though. Nothing wrong with two videos though.

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                • #9
                  Re: World of Tanks front page write up.

                  No sweat buddy! Your writeup gave me a hell of a starting point to work from! Without what you had down, I probably would have forgotten half the stuff that went into it. And no, there's absolutely nothing wrong with two videos. I'll take every piece of footage I can get.

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                  • #10
                    Re: World of Tanks front page write up.

                    Fantastic guys, looks really good. I wish my video card was better so I could contribute to the videos.


                    18th SF Operational Detachment Delta

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                    • #11
                      Re: World of Tanks front page write up.

                      considering how >tactical< the game is im surprised more tg members aren't playing this.

                      If you guys feel we could use more members ill see if i can convince some of the irregulars to join up.
                      |TG-Irr|CrazyDengoru
                      Yes i watch and read mlp:fim related videos and fanfics. Problem?
                      sigpic
                      Steam ID: CrazyDengoru

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                      • #12
                        Re: World of Tanks front page write up.

                        I know I will not argue with more members playing. Especially with clan wars starting, and if that means we have 2 or 3 battles a night, we are going to need more than 15 people on.

                        The biggest thing that I think is scaring people away IS that it is free to play. Most F2P games, normally lack the quality of the high budget, $69.99 games. Or, if they are high quality, only a small portion of the features are available without paying.This still maintains that quality, while not giving non paying players any major penalty. People just need to notice that.

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                        • #13
                          Re: World of Tanks front page write up.

                          Let me know (shoot me a PM) when you all are ready and I'll get it up on the FP.

                          |

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                          • #14
                            Re: World of Tanks front page write up.

                            Originally posted by Dengoru View Post
                            considering how >tactical< the game is im surprised more tg members aren't playing this.

                            If you guys feel we could use more members ill see if i can convince some of the irregulars to join up.
                            A nice strong recruitment drive on the pirate ship would definitely be a plus!

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                            • #15
                              Re: World of Tanks front page write up.

                              Hells your incorrect in saying i had some clips of video because i don't at the moment. But If we have a Clan Wars battle tonight I will record it :D
                              sigpic


                              Proud to have been an Irregular, HeadHunter, and a Siege Corps Engineers!

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