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The next patch, 7.4

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  • The next patch, 7.4

    List of changes between 7.3 and 7.4 patches:
    Added two new combat modes appearing randomly: Attack and Encounter.
    Attack: one team defends the only base whilst the second team should capture it or destroy all enemy vehicles. The mode is activated for Erlenberg, Prokhorovka, Westfield, Karelia, Malinovka, Sand River, and Siegfried Line.
    Encounter: both teams try to capture the single base in the center of the map or to destroy all enemy vehicles to win. The mode is activated for El Halluf, Murovanka, Steppes, Ensk, Himmelsdorf, Ruinberg, Malinovka, Sand River, and Siegfried Line.
    Added two new maps: Airfield (North Africa) and Widepark (European town).
    Added French TDs: Renault FT AC, Renault UE 57, Somua Sau 40, S 35 CA, ARL V 39, AC Mle.1946, AC Mle.1948, AMX 50 Foch.
    Added French SPGs: Renault BS, Lorraine 39 L AM, AMX 105 AM, AMX-13 F3 AM, Lorraine 155 (50), Lorraine 155 (51), Bat. Chatillon 155.
    Vehicles IS-6 and JagdTiger 8.8cm KwK43 L/71 are added to the in-game store, available for all players.
    Changed sizing of the following vehicles to match historical ones: JagdTiger (zoomed up to sizes of TigerII), Object 261 (degraded to sizes of IS-7).
    Fixed or reworked damage models of M2 lt, M3 Lee, JagdTiger, Gw E, Т-28, IS-8 (matlet), Е-50 (transmission moved to front), Е-75 (transmission moved to front), VK4502B (transmission moved to the middle part of the vehicle).
    Fixed or reworked models of ARL-44, KV-1S, Pz III, Т-54, Valentine LL, T1 heavy, M41, VK4502A, IS-8.
    Rebalanced several parameters of M103, T110, KV-4, M18 Hellcat, T30.
    SPG LeFH18 B2: fixed parameters of radio FuG-8, changed wrong weight number, changed the combat level.
    Fixed the name of suspension for SPG М12.
    Fixed several bugs with French camouflages.
    Fixed bugs with the camouflage cover for IS-7 and Marder II.
    Fixed the cost of camouflages for Т30, KV-2, KV-3.
    Added a new camouflage pattern for each nation.
    Added the option of training skills and perks for combined qualifications of crew (for example, training perks and skills of Radio Operator, when a Commander combines qualifications of a Commander and Radio Operator).
    In order to reduce the amount of issues with "questionable" non-penetration/penetration hits, reworked the system of damaging with HE and armor-piercing shells. In some cases the chance of damage and critical hits from HE shells increases.
    Changed operation of Large First Aid Kit: a constant bonus of "+5% to avoiding critical damage to crew" will now be applied until the end of the battle, even once the First Aid Kit has been used.
    Changed operation of Large Repair Kit: a constant bonus of "+10% to repair speed" will now be applied until the end of the battle, even once the Repair kit has been used.
    Repair Kits now fix both tracks if they have both been damaged.
    Compensation granted to the victim of a team hit is now proportional to the damage taken from the team hit.
    If a player team-damages someone and the same shot then damages an enemy vehicle, a decreasing team damage coefficient is applied for this shot.
    Added controls for a light-emitting diode glow over game events when using a ROCCAT mouse.
    Added notes about relevant discounts in the game client.
    Changed pop-up hints on tank modules, consumables, ammunition, and crew members.
    Changed information displayed in the vehicle pop-up window.
    All in-game sounds have been optimized in frequency and compression.
    Added sounds for environment: birds, rivers, sea, forests, villages.
    Reworked several sound effects for environment.
    Added sounds for several interface buttons that previously did not emit a sound when pressed.
    Fixed a bug with the display of the "post-mortem" panel in the interface-off mode.
    Fixed or reworked effects for hitting wood and snow.
    Fixed the description of Fadin's Medal.
    Fixed several bugs where people could pass through unintended passages on Siegfried Line, El Halluf and Ensk.
    Changed display of bases and spawn points on the mini-map.
    Fixed a bug with the color of the "Invite" button after leaving or excluding a mate from a platoon.
    Fixed a rare bug with the game client hanging-up at the end of map loading.
    Fixed the description of the Brothers in Arms perk.
    Fixed a rare bug which made it impossible to gain "Elite" status on T-34-85, T-43 and KV-13.
    Removed an unused option: "Tankerís voices by nation".
    Added the autoloader indicator for the howitzer shooting mode.
    Fixed a rare bug causing a hang-up of the tank HP bar in the tank over-target marker.
    Fixed a rare bug with the game client hanging-up whilst entering sniper mode.
    Reduced the neon glow for tank panel interface elements in garage and pop-up hints.
    Changed requirements for receiving Lavrinenko's, Leclerc's and Abram's medal.
    Base and respawn markers on mini-map have been added to the "color blind" mode.
    Added the option of switching on the "server" reticle marker to the game settings.
    Changed the method of selecting the message recipient in the battle chat. Now for switching between messages to your team and all players you should use "TAB" key.
    At the request for battle menu, the mouse cursor is centered on the "Back to garage" point.
    Changed the design of free experience and gold conversion windows.
    When in a platoon or a tank company and the Commander speaks over voice chat, the volume of his mates reduces.
    Fixed the display of tanks with camouflage (tracks without hull and turret) for outdated Radeon series video cards.
    Fixed the display of sniper mode cover in windowed mode, when the window height is greater that the width.
    Fixed several bugs in the alternate color scheme.
    Removed mouse inversion in the SPG mode.
    Added new medals:
    "Expert" (by nation) for destroying at least one example of each tank type, existing at that moment in the specified nation tech tree.
    "Medal of Raseiniai Heroes" for destroying the whole enemy team (not less than 14 vehicles).
    "Technical Engineer" (by nation) for researching all vehicles existing at that moment in a nation's tech tree.
    "Senior Technical Engineer" for researching all vehicles of all nations existing at that moment.
    "Sinai Lion" for destroying over 100 "IS" tanks of any model and vehicles based on its model.
    Fixed several bugs with the spam filter.


    18th SF Operational Detachment Delta

  • #2
    Re: The next patch, 7.4

    New combat modes ?!?!?!?!?
    I can see why that's listed first....that sounds pretty exciting!
    Might even get me to stop DayZ for a while.

    |

    Comment


    • #3
      Re: The next patch, 7.4

      Yea, can't wait to see what they are all about. May give the game a little spice.


      18th SF Operational Detachment Delta

      Comment


      • #4
        Very happy to see new game modes and more maps.
        Sarcoma.

        Comment


        • #5
          Re: The next patch, 7.4

          Game Modes is the Big One. This has been the number 1 thing this game needed in my opinion.

          Other thoughts...

          Repair Kits now fix both tracks if they have both been damaged. - Ohhhhhh yes. Screw you, arty.

          "Sinai Lion" for destroying over 100 "IS" tanks of any model and vehicles based on its model. - Am I the only one who noticed that for the longest time there were TWO special medals for destroying German tanks, (Hunter and Mouse Trap) but none for destroying American or Soviet tanks? Now I'm not one to scream 'bias'... or am I?

          "Medal of Raseiniai Heroes" for destroying the whole enemy team (not less than 14 vehicles). - I call DIBS

          Changed operation of Large First Aid Kit/Changed operation of Large Repair Kit - Awww, was Wargaming not making enough money off gold consumables? ;)

          If a player team-damages someone and the same shot then damages an enemy vehicle, a decreasing team damage coefficient is applied for this shot. - NO. Bad choice. Just further encouragement for my arty to damage/destroy my tank while trying to steal my kill.

          When in a platoon or a tank company and the Commander speaks over voice chat, the volume of his mates reduces. - Hey, Wargaming did something to support teamwork and tactics... And on that bombshell, it's time to end. Goodnight!
          Teamwork and Tactics are OP


          Strait /strāt/ (Noun) A narrow passage of water connecting two seas or two large areas of water: "the Northumberland Strait".

          Comment


          • #6
            Re: The next patch, 7.4

            I've been excited about new gamemodes for months, nice to see them getting closer

            "Added the option of switching on the "server" reticle marker to the game settings." Finally; Not so much a problem for me, since pressing Caps + 0 has become habit for the start of every match, but still nice to see.
            The beatings will continue untill morale improves.

            Comment


            • #7
              Re: The next patch, 7.4

              New game modes - so long overdue, but I am excited excited for. Should add a glossy new coat of paint to the game.
              sigpic

              Comment


              • #8
                Re: The next patch, 7.4

                Here are the official patch notes.


                New Content:

                - Added two new combat modes, appearing randomly: Assault and Encounter.
                Assault: one team defends the only base, the second team should capture the base or destroy all enemy vehicles. The mode is activated for Erlenberg, Prokhorovka, Westfield, Karelia, Malinovka, Sand River and Siegfried Line.
                Encounter: In order to win teams have to capture the only base at the map center, or destroy all enemy vehicles. The mode is activated for El Halluf, Murovanka, Steppes, Ensk, Himmelsdorf, Ruinberg, Malinovka, Sand River, and Siegfried Line

                - Added two new maps: Airfield (North Africa) and Widepark (European town);
                - Added French TDs: Renault FT AC, Renault UE 57, Somua Sau 40, S 35 CA, ARL V 39, AC Mle.1946, AC Mle.1948, AMX 50 Foch;
                - Added French SPGs: Renault BS, Lorraine 39 L AM, AMX 105 AM, AMX-13 F3 AM, Lorraine 155 (50), Lorraine 155 (51), Bat. Chatillon 155;
                - Vehicles IS-6 and JagdTiger 8.8cm KwK43 L/71 are now available for all players in the in-game store;
                - Added one camouflage for each nation;
                - Added new medals:

                "Expert" (by nation) - for destroying at least one example of each tank type, existing at that moment in the specified nation tech tree.
                "Medal of Raseiniai Heroes" - for destroying the whole enemy team (not less than 14 vehicles). Medal will be granted automatically to all players, whose maximum destroyed in battle is equal to 15.
                "Technical Engineer" (by nation) - for researching all vehicles, existing at that moment in a certain nation's tech tree.
                "Senior Technical Engineer" - for researching all vehicles of all nations, existing at that moment.
                "Sinai Lion" - for destroying over 100 "IS" tanks of any model and vehicles based on its model.

                Game Mechanics Changes:


                - Komarin and Swamp removed from Random rotation;
                - Added the option of training skills and perks for combined qualifications of crew (for example, training perks and skills of Radio Operator, when a Commander combines qualifications of a Commander and Radio Operator);
                - In order to reduce the amount of issues with "questionable" non-penetration/penetration, reworked the system of damaging with HE and armor-piercing shells. In some cases there's a possibility of damage and critical hits increase from HE shells;
                - Changed operation of Large Aid Kit: a constant bonus of "+5% to avoiding critical damage to crew" works till the end of the battle, even when the Aid Kit is used;
                - Changed operation of Large Repair Kit: a constant bonus of "+10% to repair speed" works till the end of the battle, even when the large repair kit is used;
                - Now Repair Kit fixes both tracks, if they are both damaged;
                - Changes camouflage cost for Т30, КV-2, КV-3;
                - Added compensation to a team hit player, proportionally to the caused damage;
                - Now, if a player team damages someone, and the same shot damages an enemy vehicle, the decreasing team damage coefficient is considered for this shot;
                - ‘Master Tanker’ achievement now becomes ‘void’, if new vehicles were added;
                - Changed terms of giving Lavrinenko's, Leclerc's and Abram's medal;
                - Terrain and objects reworked to fit new game modes on El Halluf, Murovanka, Steppes, Ensk, Himmelsdorf, Ruinberg, Erlenberg, Prokhorovka, Westfield, Karelia, Malinovka, Sand River, Siegfried's Line;
                - Removed inversion in howitzer view mode;

                Vehicle Model Changes and Rebalance:


                - Changed sizing of the following vehicles to match historical ones: JagdTiger (zoomed up to sizes of TigerII), Object 261 (degraded to sizes of IS-7);
                - Fixed or reworked collision models of GW Type E, Т-20, M4A3E8, T2 Med, T-34-85, Maus (observation devices), PzKpfw VIB Tiger II (transmission size and machine-gun half-sphere), IS-8 (mantlet), Е-50 (transmission moved to front), Е-75 (transmission moved to front), VK4502 (P) Ausf. B (transmission moved to the middle part of the vehicle);
                - Fixed or reworked models of ARL-44, KV-1S, PzKpfw III, Т-54, Valentine LL, T1 Heavy, M41, VK4502 (P) Ausf. A, IS-8;
                - SPG LeFH18 B2: fixed parameters of radio FuG-8, changed wrong weight number, changed the MM weight;

                M18 Hellcat:
                - dispersion during movement increased by 10%;
                - the cost of a Top suspension reduced from 23000 credits to 17000 credits;
                - turning speed with the Top suspension reduced on 2 degrees per second;
                - 76mm AT Gun M1A1 gun reloading time reduced from 4.1 to 3.9 seconds.

                Т30:
                - turning speed reduced by 2 degrees per second;
                - 105mm AT Gun T5E1 gun reloading time increased from 7.8 to 8.2 sec;
                - 120mm AT Gun T53 gun reloading time increased from 7.8 to 8.2 sec;
                - 155mm AT Gun T7 gun reloading time increased from 20 to 20.3 sec;
                - 155mm AT Gun T7 gun aiming time increased by 0.1 sec;
                - influence of turret rotation on gun dispersion increased on 20%.

                M103:
                - passability on bad and middle soils decreased by 5%;
                - 120mm Gun M58 gun reloading time increased from 10.9 to 11.2 sec.

                T110:
                - passability on all soils decreased by 10%;
                - 120mm Gun M58 gun reloading time increased from 9.3 to 10 sec.

                KV-4:
                - durability increased by 40 hit points;
                - side armor increased by 20mm;
                - cupola armor on the second turret increased on ;
                - passability on bad and middle soils increased by 5%;
                - stock turret is now able to mount 107 mm ZIS-24 gun;
                - 107 mm ZIS-24 gun reloading time on top turret decreased from 11.5 to 11.1 sec;
                - influence of turret rotation on 107 mm ZIS-24 gun dispersion decreased by 20% for top turret;

                - Angles of vertical aiming of 107 mm ZIS-24 gun on top turret increased by 6 degrees.
                UI Changes:

                - Added game client notifications about relevant discounts or specials;
                - Changed pop-up hints on tank modules, consumables, ammunition and crew members;
                - Changed the information in pop-up window about vehicle;
                - Removed a check field for currently unavailable option "Tanker's voices by nation" (will be returned later along with feature introduction);
                - Added the autoloader indicator for the howitzer view mode;
                - Added the option of switching on the "server" reticle marker to the game settings;
                - Added the option of sending chat messages in a platoon;
                - Changed the mechanism of choosing a message receiver in the battle chat. Now for switching from messages to the team and to all players you should use "TAB" key;
                - Added new hot keys for opening chat window: Enter - starts team chat, Ctrl+Enter - starts general chat, Shift+Enter - starts platoon chat;
                - At entering the battle menu, mouse cursor is centered on the "Back to garage" button;
                - In a platoon or a tank company, when the Commander speaks, volume of his mates speaking in the voice chat reduces;
                - Reduced ‘neon’ lighting in elements of hangar vehicles panel and in pop-up hints;
                - Added the reaction of the program icon in Windows 7 tray for several in-game situations: battle start, invite receipt;
                - Added forward/rewind to combat replay playing;
                - On minimap, the tank point changed to "tank arrow", pointing out the motion direction, and the "view triangle" now turns according to the camera rotation;
                - On minimap, tank destruction is now marked with a slight tank marker flash;
                - During map loading and countdown before the battle start the target of the current battle mode is now indicated;
                Audio and Graphics Changes:

                - Corrected some French camouflages;
                - Reworked lights on Himmelsdorf map;
                - Added sounds for environment: birds, rivers, sea, forests, villages;
                - Reworked several sound effects for environment;
                - Fixed or reworked effects for hitting wood and snow;
                - Reworked base and spawn markers on the minimap;
                - Base and spawn markers on minimap are added to the "color blind" mode;
                - Added sounds for several interface buttons;
                - Changed the design of free experience and gold conversion windows;
                - Added new logo of Wargaming.net to the login window;
                Technical Changes and Optimizations:

                - Ruinberg map optimized on performance and memory consume;
                - All sounds in-game were optimized on compression and frequency;
                - Corrected the vehicles with camouflage display on old ATI Radeon video adapters;
                - Improved the work of chat filters;
                - Added new in-battle complaint point: ‘Non-informative message’;
                - Added controls with light-emitting diode glow over game events for ROCCAT mouse;
                Fixes:

                - Fixed M12 suspension name;
                - Fixed some inaccuracies in IS-7 and Marder II camouflages;
                - Fixed the work of ‘Eagle Eye’ perk in howitzer mode within the direct visibility;
                - Fixed the description of Fadin's Medal;
                - Fixed some objects on Steppes map;
                - Fixed several bugs with the passability on Siegfried Line, El Halluf, Ensk;
                - Fixed the bug with the display of "post-mortem" panel when interface is off;
                - Fixed the bug with the green color of "Invite" button after leaving or excluding a mate from platoon;
                - Fixed the rare bug with the game client hang-up at the end of map loading;
                - Fixed the description of ‘Brothers in Arms’ perk;
                - Fixed a rare ‘jamming’ of vehicle durability indicator in the vehicle marker;
                - Fixed the rare bug with the game client hang-up when entering ‘Sniper’ mode;
                - Fixed the ‘Sniper’ mode mask in the windowed-game screen for cases, when the height of the window is bigger than its length;
                - Fixed some inaccuracies in ‘Color-Blind’ mode;
                - Fixed chat text highlight after the battle start;
                |TG-73rd|Socomseal
                |TG-73rd Member| Former TG Irregular ArmA Platoon Leader| Former TG ArmA Admin XO| TG Pathfinder - Spartan 1 |TGU ArmA Instructor |Former TG-18th Member| |Former TG-1st Member|

                "Its easy to argue about issues from afar. But until you have experienced the issue first hand, you have not seen all the facts."

                Carver you will be cut off for a long time before reinforcements can reach you "I am the reinforcements the main force is only coming to bring me body bags and to clean up the mess Im about to make" - General Carver

                Comment


                • #9
                  Re: The next patch, 7.4

                  All I see is American Nerf, American Nerf, American Nerf, Ruskie Buff.

                  Just happy to see my Germans are left alone.

                  Well, except for the Jagdtiger, E-50, E-75, VK4502...

                  Of which I own 3, damnit.
                  Teamwork and Tactics are OP


                  Strait /strāt/ (Noun) A narrow passage of water connecting two seas or two large areas of water: "the Northumberland Strait".

                  Comment


                  • #10
                    Re: The next patch, 7.4

                    I am very disappointed with the American nerf. The T110+M103 ROF nerf isn't so bad. But the mobility nerf is ridiculous. The only reason why those tanks do so well is because they can move quickly to cover, to make up for their lack of armour.

                    The T30 nerf is completely uncalled for. The T30 is not particularly good as it stands now. After the patch, there will be no reason to own it.

                    And M18 nerf is uncalled for as well. It already can't turn at speed, and now its losing even more of its already limited turn ability. And its going to be largely incapable at firing on the move, though it already isn't that good at fire on the move.

                    I'm just about at the point where I want to quit this game, because its so unbalanced. It seems like the devs have an anti-American bias.
                    Last edited by socomseal93; 06-15-2012, 07:41 PM.
                    |TG-73rd|Socomseal
                    |TG-73rd Member| Former TG Irregular ArmA Platoon Leader| Former TG ArmA Admin XO| TG Pathfinder - Spartan 1 |TGU ArmA Instructor |Former TG-18th Member| |Former TG-1st Member|

                    "Its easy to argue about issues from afar. But until you have experienced the issue first hand, you have not seen all the facts."

                    Carver you will be cut off for a long time before reinforcements can reach you "I am the reinforcements the main force is only coming to bring me body bags and to clean up the mess Im about to make" - General Carver

                    Comment


                    • #11
                      Re: The next patch, 7.4

                      Originally posted by socomseal93 View Post
                      I'm just about at the point where I want to quit this game, because its so unbalanced. It seems like the devs have an anti-American bias.
                      Just out of curiousity, how can the game be unbalanced when you have the ability to play any tank in the game you want? ;)

                      Perception can easily be misleading. I would hope the devs are basing their changes on numerous stats they are no doubt collecting but I haven't investigated this at all.

                      Bernout

                      |TG-MD6|

                      Comment


                      • #12
                        Re: The next patch, 7.4

                        Why bother playing any faction other than Russia, when Russian high tier tanks are superior? If the American tanks are not capable of standing up to glorious Russian tanks, then why even have them in game? If you know about the story of the American T34 heavy tank, it is quite clear that the devs have an Anti-American bias.
                        |TG-73rd|Socomseal
                        |TG-73rd Member| Former TG Irregular ArmA Platoon Leader| Former TG ArmA Admin XO| TG Pathfinder - Spartan 1 |TGU ArmA Instructor |Former TG-18th Member| |Former TG-1st Member|

                        "Its easy to argue about issues from afar. But until you have experienced the issue first hand, you have not seen all the facts."

                        Carver you will be cut off for a long time before reinforcements can reach you "I am the reinforcements the main force is only coming to bring me body bags and to clean up the mess Im about to make" - General Carver

                        Comment


                        • #13
                          I don't have any problems getting my butt kicked in any of my Russian tanks.
                          Sarcoma.

                          Comment


                          • #14
                            Re: The next patch, 7.4

                            Socom is talking about stat for stat comparisons, What is the point of perusing the T110e5 if the IS 7 has better armor, same pen, only slightly less fast? and now, tack on the rate of fire nerf, and non-road mobility nerf for the American heavy.
                            sigpic

                            Comment


                            • #15
                              Re: The next patch, 7.4

                              And I am outa there just played 3 games all losses let me sum it up for you all.

                              1. Ellhaluf (encouter) unless you are on the bottom of the map you will lose as there is a huge rock on the flag radius giving the top side arty no shots at all or friendly TDs or tanks so fasted med to the flag wins.

                              2. Players 90% of the time go for the enemy starting location to try and kill every tank with in 30 secconds of the game starting resulting in a failture of epic magnatude.

                              3. Getting into a regular battle is next to impossibale now as the game modes seem to be the only thing avaliable to all of us.

                              Just my say on this "update" if you can call it that but as far as im concerned i doubt ill be playing this game any more.
                              |TG-73rd|BloodDrops2094
                              Le Mans 24 hour race attendee - 2010

                              Former |TG-Irr| and |TG-18th| member and proud of each of them.

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