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  • Adapting Games to Tactical Gamer Values

    Adapting Games to Tactical Gamer Values

    The Tactical Gamer (TG) community is one of the Internet's longest running examples of a group of individuals who adapt online multiplayer games to reflect values generated by community members and enforce these values through a hierarchy of authoritative administrators. As such it provides scholars of gaming and the Internet with a unique example of online community, the construction and maintenance of community values, and the decision-making process within these virtual communities....
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  • PR Invitational Event, Sponsored By Tactical Gamer

    PR Invitational Event, Sponsored By Tactical Gamer



    The TacticalGamer.com community, and RealityMod.com would like to invite you to an open PvP event this weekend October 2nd - 3rd. This event will be open to anyone that has Armed Assault: Combined Operations, and wants to try their hand at PR inspired game modes.

    Game Modes:

    Advance And Secure (AAS) - This game mode requires teams to secure linked points on the map to achieve victory.

    Attack and Defend (A&D) - Defenders must hold at all costs, while attackers try and take the objective.

    Team vs. Team Objective (TvT Objective) - Each side must try to accomplish an objective in order to win the game.
    ...
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  • The Military Gaming Industry

    The Military Gaming Industry

    This video-article explores the relationship between the military-industrial complex and the gaming industry. Many scholars argue that military-style first person shooter games invariably promote the ideology of empire, further the agenda of American military interests, and transform gamers into supporters of the "war on terror."

    In the following video, Dr. Strangelove explores one such argument and suggests that gamers such as the members of the Tactical Gaming community are not mindless dupes of the ideologies of empire and American society.



    ...
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  • Online Gaming and Addiction

    Online Gaming and Addiction



    This is video lecture by Dr. Strangelove, of the University of Ottawa, (a.k.a. [TG] E-Male) on pathological and non-pathological online gaming. I performed the monologue while simultaneously playing Bad Company 2. Thus the video lecture captures the ironic position of myself, addicted to the Internet and online gaming, analyzing the subject while engaged in the subject. How very pomo. ...
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  • Not as Smart as We Think We Are

    Not as Smart as We Think We Are

    Marshall McLuhan, a Canadian media scholar, put media studies in the daily news and at the forefront of the social sciences in the last century when he drew a convincing connection between content, medium, brain, and society. McLuhan's insights were correct, although his theories about the nature of the connection were often fanciful and quickly disproven.

    Over sixty years after McLuhan's initial connection between mind and medium we are still trying to assess the nature of media's effects upon us. A team of researchers at the University of Rochester just published a study about the impact of gaming upon an aspect of decision making known as "probabilistic inference", and for the Tactical Gaming community, the news appears to be all good. ...
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  • Differences between Adolescent and Adult Gamers

    Differences between Adolescent and Adult Gamers

    This article is originally by |TG|E-Male - A.K.A. Dr. Strangelove. Reposted to fix visibility issues.

    "OMG ur so gay."

    The differences between adolescent and adult gamers is in many ways clear to the members of Tactical Gamer (TG). Anyone who spends more than a few moments on a 'pubbie' server -- a largely unmoderated public online game environment -- can see the difference in the text-based game chat. Comments tend towards the homophobic, racist, and misogynistic and often reflect childhood anxieties over parentage, sexuality, gender, and difference (for a child, there are few things more fearful than being seen as different)....
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  • Donations For A Fellow Gamer

    Donations For A Fellow Gamer



    This last week a fellow gamer lost a family member. Codehx lost his sister and the Officers of United Operations and Admins of TG: ArmA would like to send him and his family flowers. We are asking for donations to be made to the new UO Fund. This fund will only be used for incidents like these that the community deems a donation is needed. Being this is the first of such incidents United Operations has made a paypal account to collect funds to send his family our condolences. Donations can be made to theuofund@gmail.com Code has also provided a place to donate.

    Donations for a fellow gamer and community brother:
    "From this day to the ending of the world,
    But we in it shall be remembered-
    We few, we happy few, we band of brothers;
    For he today that sheds his blood with me
    Shall be my brother; be he ne'er so vile"

    In lieu of flowers you can send donations to

    Craven Shires
    3431 Coal Heritage Rd Bluewell, WV 24701.
    ...
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  • Duke Nukem Forever Promised in 2011

    Duke Nukem Forever Promised in 2011



    The following is from PC Magazine. If you were a die hard Duke Nukem fan, this should get your heart beating!
    PC Magazine Sept. 4 2010 - The long-troubled -- and previously aborted -- development of Duke Nukem Forever is getting a new life, as 2K Games revealed Friday morning at PAX that the game is not only in development but is playable on the show floor.
    The game's coming to the PS3, Xbox 360, and PC for 2011. Gearbox Software is finishing development, after the demise of originator 3D Realms about a year ago, despite repeated commitments to revive the game. A version for the iPhone shipped last summer.

    "I can't believe it, either," said Gearbox Software CEO and President Randy Pitchford in the livestream showing off the game. " You guys [the crowd at PAX] are among the first people in the world to play it. "I know it's hard to believe, but it's totally real. We can't let the Duke die."


    GamePro did a review of the game. See it HERE.
    ...
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  • Red Orchestra: Darkest Hour

    Red Orchestra: Darkest Hour



    Red Orchestra is back at TG with a vengeance! Seemingly overnight players have started to play again, and are starting to remember just how much fun this game actually is.

    Because of the surge in gamer population, a 24/7 TG Darkest Hour Server was set up. Complete with tweaked settings for our style of play, a few extra maps (more being added daily), and a few other nifty features.

    For those that have not played this game:
    Darkest Hour: Europe '44-'45 is a western front modification for Red Orchestra. It focuses on the Allied invasion from the Normandy campaign in 1944, through the failed Operation Market Garden in Holland and beyond the Battle of the Bulge. It covers not only the intense infantry battles the campaign is so well known for, but also includes the epic large scale tank battles that took place in the later stages of the war. Beta 3.0 is currently available for download on Steam here.
    ...
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  • TG ArmA Pathfinder Restoration

    TG ArmA Pathfinder Restoration





    The ArmA Pathfinders are a way of recognizing leadership. It is a prestigious position to hold within our community much like PCS is with Counter Strike. Pathfinders are leaders in and out of the server, and provide solid leadership as well as mentorship to all players. They are capable of leading missions, training players, and helping to foster this community as one of maturity and respect.

    Recently, the Pathfinders have fallen from the eyes of the players. When asked; “What is a Pathfinder”, the response most times was “...an Admin”. The current Admin Team and Pathfinder Members have been working hard to revamp the entire program, and bring it to the forefront of TG ArmA.

    It is with great honor that I, as an Admin as well as a current Pathfinder, present you with the fruits of our labor. ...
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