Announcement

Collapse
No announcement yet.

Advertisement

Collapse

Home

  • Filter
  • Time
  • Show
Clear All
new posts

  • Eve Online Incarnated

    Eve Online Incarnated

    The Second definition of Immersion is stated simply as, "Deep mental involvement." But what does this mean to us as gamers? To me it means that developers have to push the envelope in ever increasing ways to "Immerse" us in their games. To bring their worlds to life, make us care about them and make us feel like we are truly involved in something grand. In no other game has this principle been re-defined and shown in spades, then in Eve Online. That's what we're here today to talk about, one of the largest expansions to the world's leading space MMO and largest online universe. Lets get started shall we?...
    See more | Go to post

  • Tactical Gamer Presents - PR ArmA 2 Full Feature roundup to date.

    Tactical Gamer Presents - PR ArmA 2 Full Feature roundup to date.

    The award-winning Project Reality Studios team are proud to announce that the official first release of v0.1 of the Project Reality ArmA2 Mini-Mod will be coming very soon. Although we are now moving into the Beta Testing stage, we think the time is right to inform the community of what will be coming to you very shortly. Project Reality will enter the ArmA2 battlefield for the first time!

    As with Project Reality's original conception on the Refractor 2 engine, at this stage PR:ArmA2 should be classed as a Mini-Mod; we have to start somewhere! Don't be fooled though, this release will by no means disappoint, due to the large number of high quality art assets already created by the Project Reality Team, and the considerable experience of the PR:ArmA2 Development Team on the Real Virtuality 3 engine!

    PR:ArmA2 will exist as a standalone modification. It will remain self contained, self developing and not rely on or use externally held add ons from other sources where at all possible. What that means to the player is that it will be a 'one stop shop' as an installation package, with no requirement for additional multiple add on packs.
    ...
    See more | Go to post

  • Week In Review - July 12th

    Week In Review - July 12th

    My fellow gamers, it's that time again! Yes, its a bit late this week, but when you get a flood (not the information variety, the aqueous kind), it doesnt bode well for having computers IN it. So, for your late edition of TG's Week in Review, you have my humblest apologies.

    Enough about that, you guys and gals want the goods! We, at the Content Development Team, have tapped out super secret spy resources (a.k.a. The Internets) and brought you a flood of your own (this one IS of the information variety)! This week we've got plenty of TG news, game previews and even some hardware specs to make you drool. So set your brains to "overload" and let's get started!
    ...
    See more | Go to post

  • Planetside 2

    Planetside 2

    If you missed it, SOE has been having their annual fan-fest, and with it have finally dropped the first details about the highly anticipated Planetside 2. If you're not familiar with it Planetside, was the first MMOFPS launched in 2003. Allowing truly "massive" game-play with all manor of tanks, aircraft and infantry combat, you the player took on the roll of a foot soldier in one of three empires; The Terran Republic, The New Conglomerate, or the Vanu Sovereignty. With features like squads, platoons, inventory systems, and outfits (clans), Planetside managed to combine the FPS and MMO genres in a seamless way. The biggest draw of course were those massive battles, with hundreds on players on each side able to actively participate on one continent (map). Now CEO John Smedley and SOE plan to out do themselves with the second installment in the series....
    See more | Go to post

  • Week In Review - 6/30/2011

    Week In Review - 6/30/2011

    Ladies and Gentlemen of the Gaming Universe, I invite you to join me for our first Week In Review.

    This is a new weekly news update that will cover any major news brought to the attention of your TG Content Development team! This being the first installment, it's not going to be (quite) jammed to the brim with eye-popping gaming goodness, but it'll get the job done. My word on that. To intercept the next question before it's asked, no, the Week In Review will not be replacing our other beloved front page articles. So for you infojunkies out there, think of this as your quick fix compared to your full-fledged front page drug of choice.

    Without further ado, let's dive in!
    ...
    See more | Go to post

  • Review: World of Tanks

    Review: World of Tanks


    Ever dreamed of driving a 50 ton hunk of metal and slinging explosive rounds at your enemies? Ever had the desire to watch other gamers cringe as you charge at them, knocking down trees and any other obstacles in your path?Do you love vehicle warfare? Then World of Tanks is for YOU!

    World of Tanks is an immersive multiplayer tank simulator made by WarGaming that takes a stab at an often overlooked aspect of World War II: the tank battles. All of the tanks and maps in the game are era-specific to the 1940s and early 1950s. Currently there are tanks from three of the major players in the conflict: Germany, Russia and the United States. Plans to add in tanks from both France and Japan have been slated for future patches. Put simply: the game has everything you’d want out of a free-to-play title. More than 15 maps, over 50 different tanks, and the ability to play in either first or third person modes give the game an incredible diversity.

    That diversity is also constantly increasing. World of Tanks has an incredibly dedicated development team who, with the latest patch to version 0.6.4, have made lots of changes to game mechanics, balance, and new maps have been added, as well as introducing Clan Wars. Plans are in the works for 30+ new tanks in the existing three nation’s tech trees over the next few months as well!
    ...
    See more | Go to post

  • Magicka Devs Roll Out New Developer Diary Detailing Upcoming PvP Mod

    Magicka Devs Roll Out New Developer Diary Detailing Upcoming PvP Mod


    Magicka Devs Roll Out New Developer Diary Detailing Upcoming PvP Mode: Sometimes Wizards Don´t Get Along

    NEW YORK, May 23rd 2011 – The mages at Paradox Interactive and Arrowhead Studios have unveiled a new developer diary and screens that give insight into the creation of the upcoming free update introducing an all new Player vs Player game mode in Magicka.

    The developer diaries will be released on a weekly basis, so attention all trigger-happy wizards: the time to finally put your wizardly training to test is close at hand. And by “training” though, we really just mean purposely blowing up your friends.

    Oh wait, you were doing that already? Well, soon you’ll be able to “officially” duel your companions. Put on your robe, grab your sword and staff, and bring your game face because we will be seeing you in the arena very soon. Please note that you’ll be the ones in the actual arena, we’ll be outside of it like a bunch of pansy aristocrats....
    See more | Go to post

  • Project Reality - Armed Assault 2 - Highlights Reel 5

    Project Reality - Armed Assault 2 - Highlights Reel 5

    Welcome to the fifth edition of the PR: ArmA2 Highlights Reel!
    Although this newsreel has been a while in coming, there has been a significant reason for this, the main one being there really was not too much to update on and also a large rethink of our priorities for v0.1. The team have continued however to work away in the background on a new Map, and as always constant improvments to the gameplay. Point to note, everything mentioned in this and any future Newsposts will now only relate to PR: ArmA2 v0.1 only.

    - What Will be in the first release - v0.1

    A lot of speculation has been thrown around recently as to what we will actually be releasing in our first version of PR: ArmA2. With a lot of updates over the last 12 months, talking about different concepts and models - like any new Mod, we have now prioritised what we will be releasing in v0.1. to that end the following will be released in PR: ArmA2 v0.1:

    ...
    See more | Go to post

  • Targeted Killing: When pragmatism and international law collide

    Targeted Killing: When pragmatism and international law collide

    "Killing a man is murder unless you do it to the sound of trumpets." ~ Voltaire

    The sources, methods, goals and tactics of identifying legitimate targets for covert action, are matters typically hidden from public scrutiny, yet clearly worthy of public attention and philosophical debate. The following of unequivocal ethical criteria when identifying targets is necessary to minimize blowback when conducting Targeted Killing Operations. Comparable to torture and rendition, the debate that encompasses these operations have passionate supporters on both sides of the issue. In spite of the genuine controversy surrounding this subject, a carefully circumscribed policy of targeted killing can be a legal and effective tool in a counter-terror campaign.

    It is necessary to provide a coherent and acceptable definition of both assassination and targeted killing in order to form a common frame of reference when debating the pertinent moral and legal arguments for and against targeted killing. First, we must differentiate the current US policy of targeted killing from the common understanding of “assassination.” In asymmetric warfare determining combatant vs. non-combatant status is a critical task to any operation. Discerning between these two designations may initially seem effortless, however, in an asymmetric environment these distinctions only come in shades of grey. Throughout the paper, we will examine the arguments for and against targeted killing. Subsequently, I propose policy guidelines to that must be considered in order to minimize blowback when conducting Targeted Killing Operations....
    See more | Go to post

  • Brink Preview

    Brink Preview

    Today I'd like to present Brink, a brand new first person shooter set in the near future on the man made island "The Ark". The Ark is a green nuts dream, designed as a completely self sufficient floating man made city, it was supposed to be paradise. Now the global environmental crisis is real, threatened with rising sea levels, thousands of refugees have swarmed to the ark as their last hope. You the player get to choose one of two sides; the Security forces trying to sustain some form of law and order, or the Resistance fighting for what they believe is there fair share of the resources.

    One of the cool and interesting features in Brink is "SMART", Smooth Movement Across Random Terrain. What Bethesda has tried to do is make the limitations of modern fps go away. If you see it you can go over, under or around it in a smooth quick progression. In practice the game blinds free-running with fps game-play. You can slide, jump, bounce off of or hurdle walls, or just run around like a monkey on crack, all the while enjoying everything you would find in an fps....
    See more | Go to post
There are no articles in this category.
  • Filter
  • Time
  • Show
Clear All
new posts
Please log in to your account to view your subscribed posts.

Advertisement

Collapse

Connect

Collapse

TeamSpeak 3 Server Info

Collapse

Advertisement

Collapse

Twitter

Collapse

Tag Cloud

Collapse

Working...
X