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Thread: Weapon binds
10-31-2004, 09:03 PM #1
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- Aug 2004
- Cheyenne, Wyoming, USA
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Wyzcrak's lack of knowledge about this subject kinda brought my attention to it...
You can bind weapons by name. This primarily applies to welders, because I've often found myself fumbling through hand grenades and/or mines, to find my welder and get stuff done. This being so, I find it helpful to bind weapon_welder to its own key (5 for example, since no other weapons are in slot 5 natively), so that the welder can be quickly retrieved, while I typically have more time to find my grenade and/or mines.
Hopefully this was useful to someone. =)
I could name the others, but I'd probably get them wrong, and you wouldn't want to typically bind them to their own key anyhow, since they all reside happily together (alien abilities are all seperate, and only one marine primary weapon allowed [except with cheats on]).--T3C-N0 vUFF1N
The vending machine originated in Egypt in 215 B.C. Learn somethin new everyday, dontcha?
11-01-2004, 12:55 AM #2
Re: Weapon binds
Just incase, grenade launcher is weapon_grenadegun. It's not what you may think.