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02-12-2005, 08:54 PM #1
communication "key element" of humanityOriginally Posted by [url=http://www.cbsnews.com/stories/2005/02/11/earlyshow/main673281.shtml]Jim Scantlin[/url]
I firmly believe communication is a "key element" of online gaming as I demand it to be. I own two gaming consoles connected to a nice, big television and never play either of them unless friends are over at the house (or the rare occurance that my wife and I share a common interest in the same console title). Give me the best graphics, the best sound system, phenomenal cinematics, and an ending that makes you want to play the game all over again... if there aren't other people involved, it's usually damn difficult to keep my attention. I bought HL2 for the mods alone and have yet to play minute one of the single player game. It's just how I am.
I find NS most rewarding because of the communication it requires to exist. The really, really good rounds of CS are those in which, win or lose, my team is CONSTANTLY sharing information about what is going on, be it with text, voice, or even model movements among those players whose idiosyncrasies I know well. We don't even have to discuss Ghost Recon, as communication drives the squad. The best of the few JO sessions I've enjoyed were constant tactical chatter.
No big point. Just wanted to share those thoughts.Steam Community? Add me. | Free Remote, Encrypted Backup
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.