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  1. #1

    Vulcan's Avatar

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    pcs_junglerescue public beta release

    I will put the link back up once the download is fixed.

    feel free to d/l it, it will be available on the server as soon as wyz uploads it.

    If there are any issues plz post here.
    Last edited by Vulcan; 03-15-2005 at 09:12 PM.

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  3. #2

    Sniper's Avatar

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    Re: pcs_junglerescue public beta release

    15megs


    WOW O.O

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  5. #3

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    Re: pcs_junglerescue public beta release

    Now I can't wait to get home...

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  7. #4

    Vulcan's Avatar

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    Re: pcs_junglerescue public beta release

    yes it is quite large, it has mostly custom content.

    I am reuploading the zip, there was a problem with the cubemaps. check it in about 10-15 mins.

    copy the cstrike folder to your Counter-Strike Source folder.
    Last edited by Vulcan; 03-15-2005 at 05:36 PM.

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  9. #5

    nickhastapee's Avatar

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    Re: pcs_junglerescue public beta release

    This is goin to be so cool...
    you are TEH 9WZ3RZ Vulcan

    can we get this on the server? ASAP? plz

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  11. #6

    Tempus's Avatar

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    Re: pcs_junglerescue public beta release

    Can't you put it all together in one BSP?

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  13. #7

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    Re: pcs_junglerescue public beta release

    DAMN! I can't wait to see how this map plays but from a quick viewing it looks GREAT.

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  15. #8

    Vulcan's Avatar

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    Re: pcs_junglerescue public beta release

    i can't embed all the content yet because it's not working for reasons unknown. Still working on that.

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  17. #9


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    Re: pcs_junglerescue public beta release

    hey vulc...great looking map...walked through it as both ct and t...

    The only problem i had was trying to get the two hosties down low to safety...they dont go up the latters or the rope...

    I like all the temple elements and all the sniping locals...again sweet map

    Can this be turned into a defuse version too

    -swoop-

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  19. #10

    Vulcan's Avatar

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    Re: pcs_junglerescue public beta release

    swoop you didn't have any problems with the colors looking really white?

    Yes it can be made into a de map and i plan on doing variations.

    Hostages are bugged atm using cs 1.6 ai they have not learned to climb any ladder... I am hoping this is fixed so till they fix it the hosties in the ruins can't be saved till i update the map.

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  21. #11

    Vulcan's Avatar

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    Re: pcs_junglerescue public beta release

    well it seems embedding content into the bsp is not going to happen so easily as i figured. That's probably because i have been picked out of the hat to be the one who experiences all the problems. :/

    Trying to get some help from the VERC, hopefully all goes well and if we're lucky after about 26 hours of watching my comp work on generating a nav mesh, maybe it'll be ready..

    NOTE: If you want to map DON'T, it's hell down here.

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  23. #12

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    Re: pcs_junglerescue public beta release

    You think you have it hard? Our mod mappers have it 4x as hard... they are doing your jungle, but as a huge map, multiple spawn points, waterfalls, TONS of trees (like deciduoius trees) rivers, lakes, ect.... Such is the world of the Fuedal Japan of Inuyasha :P

    www.inumod.com

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  25. #13

    section-8's Avatar

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    Re: pcs_junglerescue public beta release

    Do they all have flowing white hair in feudal japan???

    just for men imo.

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  27. #14

    Vulcan's Avatar

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    Re: pcs_junglerescue public beta release

    lol section. Sniper that's sounds great, I'll check it out. i dunno though since it's a custom mod you get alot of control. Working within CS, that's a whole nother story IMO.

    Little Update. A dev from valve is looking into the problem. Hopefully he can make some sense out of what's going on.

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  29. #15

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    Re: pcs_junglerescue public beta release

    Packing everything into one file would be nice, I suppose but if you can create a resource file so the server can serve all the necessary files that should be good enough.

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